

Forza Horizon 6 Settings for Legion Go S (UPDATED)
After a lot more testing I've landed on a noticeably better config than my original post, so figured I'd write it up properly.
Where I started:
My first post had FSR set to quality with most individual visual settings on low or medium. It hit a solid 45fps with minimal stutters and high GPU utilization — I was happy with it at the time because the image was sharp and the frames felt clean.
What changed:
I originally tested balanced FSR and dismissed it — it left too much GPU headroom unused without meaningfully improving fps. What I didn't try was using that recovered headroom to push visual settings higher instead.
Once I made that switch, the difference was immediately noticeable. By moving FSR to balanced I was able to raise:
- Environment Texture Quality: Medium → High
- Environment Geometry Quality: Medium → High
- Shadow Quality: Low → High
- Particle Effects Quality: Low → Medium
To me, the environment and shadow quality upgrades in particular made a significant visual difference — surrounding areas, roadside detail, and lighting all felt like a step up from before. These changes filled some of the GPU headroom that balanced FSR opened up, and I still maintained a solid 45fps with TDP at 25W handheld with next to no stutters.
I kept most of these settings the same when playing docked to my TV, and was able to get over 50fps essentially for free. I let resolution scale accordingly, but bumped TDP to 40W. It resulted in similar GPU utilization and very little stuttering.
Still not a hardware expert by any means, just someone who spent way too long running benchmarks. Open to suggestions as always — but after all this testing these are the settings I am sticking with and would highly recommend.