u/Aevriis

Image 1 — Forza Horizon 6 Settings for Legion Go S (UPDATED)
Image 2 — Forza Horizon 6 Settings for Legion Go S (UPDATED)

Forza Horizon 6 Settings for Legion Go S (UPDATED)

After a lot more testing I've landed on a noticeably better config than my original post, so figured I'd write it up properly.

Where I started:
My first post had FSR set to quality with most individual visual settings on low or medium. It hit a solid 45fps with minimal stutters and high GPU utilization — I was happy with it at the time because the image was sharp and the frames felt clean.

What changed:
I originally tested balanced FSR and dismissed it — it left too much GPU headroom unused without meaningfully improving fps. What I didn't try was using that recovered headroom to push visual settings higher instead.

Once I made that switch, the difference was immediately noticeable. By moving FSR to balanced I was able to raise:

  • Environment Texture Quality: Medium → High
  • Environment Geometry Quality: Medium → High
  • Shadow Quality: Low → High
  • Particle Effects Quality: Low → Medium

To me, the environment and shadow quality upgrades in particular made a significant visual difference — surrounding areas, roadside detail, and lighting all felt like a step up from before. These changes filled some of the GPU headroom that balanced FSR opened up, and I still maintained a solid 45fps with TDP at 25W handheld with next to no stutters.

I kept most of these settings the same when playing docked to my TV, and was able to get over 50fps essentially for free. I let resolution scale accordingly, but bumped TDP to 40W. It resulted in similar GPU utilization and very little stuttering.

Still not a hardware expert by any means, just someone who spent way too long running benchmarks. Open to suggestions as always — but after all this testing these are the settings I am sticking with and would highly recommend.

u/Aevriis — 6 days ago

Forza Horizon 6 on Legion Go S

DISCLAIMER: I'm still relatively new to my Legion Go and by no means a pro at this stuff — take this with a grain of salt, but these are the settings that worked best for me after a fair bit of testing.

I've seen a few posts claiming 60+ fps in FH6 on handhelds, but I couldn't get there without losing a ton of visual quality. Dropping to 800p made the game look noticeably worse, and certain settings on low really do diminish the overall look in a way that bothered me more than a lower framerate.

What I landed on was prioritizing resolution and quality, and just accepting that ~45fps is the realistic sweet spot. I play a lot of shooter games and am used to 60 or 120fps — but even so, running FH6 at 45 honestly didn't feel too bad.

I haven't had time to individually test every single setting so I'm sure some could be bumped up or down with minimal impact on performance. This probably isn't perfect and I'm open to suggestions — but if you're on a similar console and frustrated by the quality vs fps tradeoff, hopefully this helps as a starting point.

u/Aevriis — 7 days ago