u/AffectionateTop7093

Issues with a bridge-collapsing trigger

I'm new to Unreal Engine. As in, started-this-morning kind of new, and the first thing I decided to hurt my brain with is making a fractured shape fall apart when stepped on by the player.

I've made the geometry collection for the shape, I added an anchorfield to stop it from falling right away, and I've made an "on actor begin overlap" triggerbox that deletes the anchorfield which, I believe, should just let the bridge fall. Unfortunately, it does not? So I'm pretty confused. Any advice on how I could resolve this, or am I just being too inefficient for it to work

Edit: After having searched online for this, I've decided to forgo the anchor field, and simply manually activate gravity on the bridge by the trigger. This worked! Issue is, I've used a cluster fracture hoping it'd look good falling down, but it just falls down as one big block.

I've used an Apply External Strain + Apply Breaking Linear Velocity and it resolves the issue, makes it look more organic, but the issue is that now I get these weird "ghosts" of the geometry collection when it breaks, this one is still intact kind of and it doesn't have collision, it just sits there on the ground along with the pieces of the bridge. Anyone know how to get rid of this?

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u/AffectionateTop7093 — 3 days ago