Help with OP Monster Attack?
Hi all! First time poster, and also first time Homebrew DM! I’ve DMed a few short games before, and have been slowly building up a Homebrew campaign for a good few months now.
At the point of building the Stat Blocks for Enemies. I’m making a Zombie mini-boss (think Bloaters from the Last of Us), and when writing the attacks, I’m trying to decide if giving it a ‘Limb Rip’ attack would be too overpowered? Obviously that’s something a big zombie would do, but then what if it succeeds? My player is then armless for the rest of the game, of which puts them at even more disadvantage rather than an improvement as the Campaign progresses, that is if they survive the rest of the encounter at all?
I’ve written it like this (grapple attack is important context):
Grapple. Special melee attack: reach 5ft., one target. Target is grabbed and held onto, roll for Opposed Check; if Target succeeds (roll higher; Target/PC chooses Skill to Check, as long as applicable), escape grip. If attacker succeeds (Strength Check), Target’s speed reduced to 0. Target can use their turn’s combat action to initiate another Opposed Check to attempt ending the Grapple.
Limb Rip. Special melee attack: Can only be taken if a Grapple is initiated and has lasted for 2 full rounds of combat (or more).
What do you guys think? Obviously the rip attack isn’t very detailed, I’ll continue with its development after any advice you guys might have?
Thanks for you’re help, I hope you’re all well x