u/Alone_Pace1637

Balloons are most likely gonna be removed from hardcore

Balloons are most likely gonna be removed from hardcore

But they would be really fitting for something like casual mode if they slightly rework the model.

You start the game with sniper who has flying detection so maybe these guys can work as a slow late game flying enemy but with the same HP.

Or they could implement these guys in the modifiers gamemode

u/Alone_Pace1637 — 6 days ago

Grenadier Synergy (Mercenary Base)

There is a bug in TDS where damage buffs effect spawned units that explode. This applies to Bomber Elf, Gift Bomber Elf, Ripped Elf, and most importantly Grenadier.

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As you know, Mercenary Base gives out a 15% damage buff at max level. This means by just placing Mercenary Base next to another Mercenary Base, then Grenadier does 6 extra damage, 46 damage total or 38.33 dps instead of 33.

DJ adds an additional 20% buff to Grenadier. Giving it 14 extra damage or 45 DPS. This is very reasonable as many people bring DJ to matches. For comparison Rifleman has 52 DPS and spawns 5 seconds slower.

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Counting all 3 mercenary Bases, Every 8 seconds you get 1 grenadier while every 10 seconds you get 1 rifleman. Now if you do the math, scaling the Grenadiers 8 seconds to 10 seconds, by dividing its dps by 4 and multiplying it by 5. You get 56 dps.

And this means that Grenadier (when paired with DJ) does more SINGLE target dps. Making it a better option IF YOU HAVE DJ.

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Finally. If you add a medic, and time the ability right (the ability buffs ALL units on the map that the mercenary Base created) then you get occasionally get a 75% damage buff or 58 DPS.

u/Alone_Pace1637 — 7 days ago

I want a couple changes being a cash counter from Cowboy, Hacker, Farm, and DJ (showing how much money you saved)

And also, Instead of buffs and sheilds and etc. being shown directly on top the tower, it gets put in the tower menu so the end game doesn't look so cluttered

reddit.com
u/Alone_Pace1637 — 18 days ago