

Serious concerns regarding the introduction of the tournament system
If the tournament system is fully implemented, each individual loss will carry significantly more weight than it does under the current system.
However, Atlas Earth’s minigames currently have no draw/tie system whatsoever. I find it deeply concerning that such a fundamental issue remains unresolved in a game mode where competitive integrity is expected to become increasingly important.
I have personally requested that a draw/tie system be introduced, and I have also seen similar requests from players in other communities. Despite this, there still appears to be no indication that such a system is actually being implemented.
For players who want to participate in tournaments without spending AB, the current system means that they can only afford a limited number of losses: the free revivals, ad-based revivals, and Bid Token revivals together provide only seven losses without spending AB.
Under the current system, when two players end up tied, one player is forced to receive a win while the other is forced to receive a loss. In a tournament environment where the number of losses directly determines how long a player can remain in the competition, this could very easily cause serious frustration and unfair outcomes. I am concerned that this could ultimately drive away dedicated and highly competitive players.
Today, during Racer V2, I encountered seven matches where the game appeared to show me in the lead, as shown in the attached screenshots, only for the final result to declare me the loser. I have documented these matches in a spreadsheet.
Furthermore, a bug I previously reported in Racer V2, where flick inputs sometimes fail to register and directly result in a loss, still appears to be unresolved.
Unless a draw/tie system — essentially a safety mechanism for players — is introduced, I am seriously concerned about implementing a tournament system where each loss carries such a heavy penalty while players can still be definitively declared losers due to factors outside their control.
There will inevitably be players who feel that they have been given an unnecessary loss for reasons unrelated to their actual performance, or that their effort has been wasted through no fault of their own. That is exactly the kind of frustration that can cause players who take the competitive side of these minigames seriously to leave.
To the team at Atlas Reality: if you see this post, I sincerely ask that you seriously consider implementing a draw/tie system before the tournament system becomes fully established.
I am not complaining because I cannot win games.
What I am concerned about is the possibility that, under the current system, tournaments will be introduced while players can still be forced to take unnecessary losses due to factors beyond their control, even though those losses have nothing to do with their actual skill or performance.
That is the issue I am trying to raise here.