How do you know its enough for a SOLO?
Hey chooms!
So I will play a SOLO in an upcoming game with a I won’t ever get chromed medtech, a netrunner and a handgun rockerboy. My character is a albeit having some quirks is a regular cut of the mill American Solo. Big guns big implants ex militech guy turnes NUSA wet-work specialist turned Solo just regular stuff. What I need help with is how many of the combat attributes I want. I envision him as a heavy gunner type of guy Rockets and Grenade Launchers so Heavy Weapons. Heavy munitions also need to be fired full auto for that Rambo Style so Autofire too. Them new martial arts are really cool so need one of them as well for some sweet close range damage. Can’t pass up on shoulder arms too what if we need to take a sniper shot or to have a precise shot. Can’t not max dump brawl too what if I need to get out of grapple or choke someone out. Evasion is there to and there goes most of my starting points with no flavor. No sweet tactics nor cool urban tracking nor interrogation for that spec ops intelligence vibe.
Do you know how and where I can stop for my heavy ordinance solo guy and beat my obsessive hoarding of combat skills you guys have an angle or tip or actual play experiences that I obviously wouldn’t need all of them in a single character. Like beat my thick skull kind of points cause I really need em.