u/AlternativeGazelle87

▲ 3 r/retrogamedev+1 crossposts

Looking for Nuclear Basic code samples

A copy of Nuclear Basic, the BlitzBasic-esque system built on the 3D gamedev library Nuclear Fusion, finally made its way onto the web (link does not link to a copy of it - it links to an archived version of the old homepage, just in case anyone wants to know what it is or needs a refresher), but it came without the examples/samples and the documentation is a bit sparse without them. The Wayback Machine did not capture the Nuclear Glory Entertainment Arts forums thoroughly enough to have saved the code from the code sharing forum, either. A lot of stuff seems to have been lost, including what seems to be an entire 2D toolkit.

I am trying to find either the official Nuclear Basic examples/samples or other code samples. There are two reasons for this. First, I really like toying with old and/or abandoned programming systems and I've been looking for this for a while now.

However, I also want to try to preserve the system somewhat. It would be nice to be able to create a git repo with code samples and write some new ones.

Thanks in advance!

web.archive.org
u/AlternativeGazelle87 — 7 days ago
▲ 25 r/fortran

Are there any Fortran III resources out there?

I'm aware that, according to Wikipedia, Fortran III was never released as a product. However, I am really big on historical software and I'm curious about an early Fortran that allowed inline assembly. Wikipedia also says it was the first version with booleans.

I'm just wondering if a compiler, a manual, anything still exists from when IBM developed it in 1958.

reddit.com
u/AlternativeGazelle87 — 10 days ago