
Help With Viewport Playback Speeds
I'm currently working through a scene from Nick Medukha where a sphere hovers over the white discs and they simulate bouncing around and as the sphere travels further, the disc settle back into their rest state.
The scene is basic for the most part and is composed of about 50,000 points. Not super light, but feels relatively low. When I file cache and load from disk, I'm not even getting half the real-time playback speed when I'm pulling from my local drive. Even if I were to delete all the attributes before caching, I still can't get real-time playback on the full-geometry unless I'm viewing through a point cloud or similar super lower res quality. Turning the viewport into wireframe mode is not improving the playback neither.
Just to note, I am working on a Mac and I know it can be slower than PC. Even on PC I've feel like I have run into these types of issues before. Is there some best practices I'm missing rather than exporting to flip-book every time to see previews playback well in the viewport?
Thanks for your help!