u/AmatrasX

▲ 40 r/GraphicsProgramming+1 crossposts

i'm currently making a terrain generator using perlin noise in opengl

the height valuse are generated in the vertex shader , i computed the normal vectors by the partial derivatives of the perlin function using analytical solution , however i have a problem with the normals, they really looks discontinouse and weird does any one know why does this happen

u/AmatrasX — 25 days ago