Useless Keshma spells?
So the book states that Keshma will “aid [the party] three times with her spells,” which I took to mean that she will cast 3 separate spells as favors to the party, and nothing more. But 1/4 of her spells are useless! But the party doesn’t necessarily know that, so I’m sure a lot of groups will waste 1-2 of their favors trying to bore through walls or seal off rooms for rests. Which is funny, but I bet it’d be kind of frustrating for players, and not in a fun way.
Has anyone either a.) removed (or relaxed) the module’s restriction on passwall and stoneshape, or b.) replaced those spells on her statblock? I think allowing passwall in the dungeon breaks the progression completely, but it kind of sucks that in the only real use case for passwall (getting through dungeon walls) the spell is not allowed. Maybe there are metal walls worked into the stone in between floors and surrounding certain rooms?