u/AngularCasper

▲ 2 r/RTINGS

PC HDR – HGiG vs Filmmaker Mode (peak brightness nits) HELP

I’m trying to understand the correct way to handle HDR calibration on PC
There seem to be conflicting recommendations:

1. Calibrate Windows in HGiG, using the TV’s actual HGiG clipping point and than put your games on the value you see there.

2. Calibrate Windows directly in Filmmaker Mode + DTM Off, if that is the mode you actually use, and follow the clipping point shown by the Windows HDR Calibration app. (4000 nits)

Ignore the clipping points when using HGIG and use the measured peak brightness in a 10% window by for example R things. (How do they test their games? Do they use the hdr calibration tool in windows? Where do they clip it on ? Hgig ? Dtm off? (4000 nits) etc etc.

Here’s what confuses me.

Imagine:

HGiG clips at 1500 nits
Filmmaker Mode can physically reach around 1800–2000 nits
FMM + DTM Off doesn’t clip the Windows calibration pattern until around the 4000-nit range

If I calibrate Windows to 1500 in HGiG and then switch to FMM, wouldn’t games that actually use the Windows HDR calibration metadata potentially tone-map to 1500 and therefore never make use of the additional brightness available in FMM?

But if I calibrate Windows directly in FMM + DTM Off, should I follow the calibration pattern all the way to ~4000, use the measured physical peak of 1800–2000, or still use the 1500-nit HGiG clipping point?

And then there is the in-game HDR setting, which makes it even more confusing.

Let’s say I am actually playing in Filmmaker Mode + DTM Off and the game has its own Peak Brightness/Max Luminance slider.

What should I enter there?

4000 nits, because FMM + DTM Off appears to tone-map a signal up to around 4000 nits?

1800–2000 nits, because that’s approximately what the panel can physically produce in that mode?

Or 1500 nits, because that’s the HGiG/Windows calibration value I originally calibrated Windows to?

For example, if Windows is calibrated to 1500 in HGiG but I then play in FMM + DTM Off and set the game’s HDR slider to 4000, does the game actually output highlights up to 4000 for the TV to tone-map? Or can the 1500-nit Windows HDR profile still affect/limit what the game outputs?

And if a game completely ignores the Windows HDR profile and only uses its own HDR slider, wouldn’t setting that game to the HGiG value potentially waste the additional tone-mapping/headroom available in FMM?

It’s surprisingly difficult to find a clear answer to this. Different calibrators seem to recommend different approaches, and these methods can result in massively different values.

reddit.com
u/AngularCasper — 10 days ago

PC HDR – HGiG vs Filmmaker Mode (peak brightness nits)

I’m trying to understand the correct way to handle HDR calibration on PC
There seem to be conflicting recommendations:

1. Calibrate Windows in HGiG, using the TV’s actual HGiG clipping point and than put your games on the value you see there.

2. Calibrate Windows directly in Filmmaker Mode + DTM Off, if that is the mode you actually use, and follow the clipping point shown by the Windows HDR Calibration app. (4000 nits)

Ignore the clipping points when using HGIG and use the measured peak brightness in a 10% window by for example R things.

Here’s what confuses me.

Imagine:

HGiG clips at 1500 nits
Filmmaker Mode can physically reach around 1800–2000 nits
FMM + DTM Off doesn’t clip the Windows calibration pattern until around the 4000-nit range

If I calibrate Windows to 1500 in HGiG and then switch to FMM, wouldn’t games that actually use the Windows HDR calibration metadata potentially tone-map to 1500 and therefore never make use of the additional brightness available in FMM?

But if I calibrate Windows directly in FMM + DTM Off, should I follow the calibration pattern all the way to ~4000, use the measured physical peak of 1800–2000, or still use the 1500-nit HGiG clipping point?

And then there is the in-game HDR setting, which makes it even more confusing.

Let’s say I am actually playing in Filmmaker Mode + DTM Off and the game has its own Peak Brightness/Max Luminance slider.

What should I enter there?

4000 nits, because FMM + DTM Off appears to tone-map a signal up to around 4000 nits?

1800–2000 nits, because that’s approximately what the panel can physically produce in that mode?

Or 1500 nits, because that’s the HGiG/Windows calibration value I originally calibrated Windows to?

For example, if Windows is calibrated to 1500 in HGiG but I then play in FMM + DTM Off and set the game’s HDR slider to 4000, does the game actually output highlights up to 4000 for the TV to tone-map? Or can the 1500-nit Windows HDR profile still affect/limit what the game outputs?

And if a game completely ignores the Windows HDR profile and only uses its own HDR slider, wouldn’t setting that game to the HGiG value potentially waste the additional tone-mapping/headroom available in FMM?

It’s surprisingly difficult to find a clear answer to this. Different calibrators seem to recommend different approaches, and these methods can result in massively different values.

reddit.com
u/AngularCasper — 10 days ago
▲ 8 r/RTINGS

LG G6 55” HGiG seems broken on PC – No difference between HGiG and Off

Hi everyone,

I’m hoping someone can help because I’m running out of ideas.

I have an LG G6 55” connected to a Windows 11 PC with an RTX 4090. The strange thing is that HGiG appears to do absolutely nothing. There is virtually no visible difference between HGiG and Off. Only Dynamic Tone Mapping (DTM) gives brighter, punchier specular highlights.

The really confusing part is that I previously owned a 48” LG G6, and on that TV HGiG worked exactly as expected. Highlights changed noticeably compared to Off, so I know what it should look like.

Here’s everything I’ve already tried:

Factory reset on the TV
Latest LG firmware
Latest NVIDIA drivers
Clean DDU driver reinstall
Multiple certified HDMI 2.1 cables
Different HDMI ports
HDMI input set to PC
Windows HDR Calibration (acts weird)
Different peak brightness values
10-bit and 12-bit output
RGB Full and Limited
Different refresh rates
G-SYNC on/off
VRR on/off
Rechecked every TV and NVIDIA/windows setting multiple times
Auto hdr off

Nothing changes. HGiG still looks identical to Off. exactly the same.

Has anyone with a 55” G6 (or 65”/77”) experienced the same thing? Especially on PC?

I’m also wondering if this could be:

an EDID issue,
a firmware bug,
or some difference between the 48” and 55”+ models.

If anyone has found a fix, or can compare their 55” G6 with mine, I’d really appreciate it. Thanks!

reddit.com
u/AngularCasper — 16 days ago

LG G6 55” HGiG seems broken on PC – No difference between HGiG and Off

Hi everyone,

I’m hoping someone can help because I’m running out of ideas.

I have an LG G6 55” connected to a Windows 11 PC with an RTX 4090. The strange thing is that HGiG appears to do absolutely nothing. There is virtually no visible difference between HGiG and Off. Only Dynamic Tone Mapping (DTM) gives brighter, punchier specular highlights.

The really confusing part is that I previously owned a 48” LG G6, and on that TV HGiG worked exactly as expected. Highlights changed noticeably compared to Off, so I know what it should look like.

Here’s everything I’ve already tried:

Factory reset on the TV
Latest LG firmware
Latest NVIDIA drivers
Clean DDU driver reinstall
Multiple certified HDMI 2.1 cables
Different HDMI ports
HDMI input set to PC
Windows HDR Calibration (acts weird)
Different peak brightness values
10-bit and 12-bit output
RGB Full and Limited
Different refresh rates
G-SYNC on/off
VRR on/off
Rechecked every TV and NVIDIA/windows setting multiple times
Auto hdr off

Nothing changes. HGiG still looks identical to Off. exactly the same.

Has anyone with a 55” G6 (or 65”/77”) experienced the same thing? Especially on PC?

I’m also wondering if this could be:

an EDID issue,
a firmware bug,
or some difference between the 48” and 55”+ models.

If anyone has found a fix, or can compare their 55” G6 with mine, I’d really appreciate it. Thanks!

reddit.com
u/AngularCasper — 16 days ago

LG OLED G6 HGIG WINDOWS issue

Ok so I have 2 TV’s

- LG OLED 48 inch G6
- LG OLED 55 inch G6

The 48 inch the HGIG works perfectly! But on the 55 inch there is absolutely no difference whatsoever on hgig on or off no difference at all… I don’t understand I tried everything from removing color profiles to new drivers etc.

Has anyone have this issue? Dtm on gives bright image but that’s not accurate. It is so weird that the 48 inch works well but my 55 inch the hgig does not work at all.

Can someone please help?

reddit.com
u/AngularCasper — 16 days ago

Any info regarding the 45GX950B-B release in Europe?

No info whatsoever

There is no info regarding this new version of the 45 inch Ultrawide about when it is releasing in Europe.

Asia en North America already have their full release of this product.

Is there any more info?

Thanks!

reddit.com
u/AngularCasper — 26 days ago