
Sequencer unreliable in Gameplay?
Hi,
I'm using Level Sequencer in a BP. Playing it and then pausing it works ok enough but then playing (continuing) the paused sequencer is unreliable.
It starts working if I open it, fiddle with Clock Source, but then it stops working again until I reopen and fiddle again.
I'm using Director BP to play/ pause the timeline. Using an intermediary BP to send call-outs.
EDIT 1: It seems "Lock To Display Rate At Runtime" could be the culprit. But unchecking it makes animation choppy. Hmm..
Thanks!