u/AnimatedT

Sequencer unreliable in Gameplay?

Sequencer unreliable in Gameplay?

Hi,

I'm using Level Sequencer in a BP. Playing it and then pausing it works ok enough but then playing (continuing) the paused sequencer is unreliable.

It starts working if I open it, fiddle with Clock Source, but then it stops working again until I reopen and fiddle again.

I'm using Director BP to play/ pause the timeline. Using an intermediary BP to send call-outs.

EDIT 1: It seems "Lock To Display Rate At Runtime" could be the culprit. But unchecking it makes animation choppy. Hmm..

https://ibb.co/sp0vDW1w

Thanks!

u/AnimatedT — 3 days ago

Control Sequencer using its Director BP?

Hi,

I want to control playback using the event timeline in the Sequencer.

https://www.reddit.com/r/unrealengine/comments/1nc50lq/is_there_a_way_to_pause_the_animation_in_sequencer/

First answer says, "In the sequencer's director BP you need to grab the player reference, which is an inherited variable,"

There are no inherited Variables in my director BP... What am I missing?

EDIT: OK, after a million tries I found it has moved from being a variable on sidebar. You can get the reference by right clicking, Cinematics>Player.

reddit.com
u/AnimatedT — 9 days ago