u/Anipixels

▲ 141 r/aigamedev

Terraria 3D by opus 5.5 little gameplay showcase of the results so far

https://www.reddit.com/r/aigamedev/s/sIlsOCobwW here is the first post i answered a bunch of questions and sorry im not the best at knowing how to show stuff everyone asked about its just me messing about
its only been 8 days since we started and im on the pro plan and havent had to buy credits.

yes it looks like minecraft

just so people are aware the almost full terraria experience is in this, i can play from start to finish with no hard blocks ruining the game. all modes and map options and even seeds achievments, wiring, minecarts, every biome and everything you need to progress does exist and the usual ways youd take in terraria to get to the end you can do here, same little tricks same a lot of things of course! its just like terraria guys thats all i can say in terms of content breadth idk how to explain, also no intentions of this being a product even a free one

u/Anipixels — 9 days ago
▲ 457 r/aigamedev

Claude Opus 5.5 rebuild Terraria in 3D . Custom engine, 3,300+ items, 313 enemies and bosses, all made by the AI, progress so far

POSTED NEW SHOW CASE OF ME MESSING ABOUT IN THE REPLIES

This is just a fan project 8 days in for me, not for money and not for anything official. just some fun and yes it looks like Minecraft 😭

I saw Minimunch's video on Opus 5.5, and the part where he makes a fan recreation of Terraria in 3D got me so hyped that I wanted to see what it would look like if someone just kept going. So I subbed to Claude and started this fan project. This is where it is after 8 days, using Opus 5.5 for everything

All the art and assets are generated by code some stuff by Claude using blender animations are code too he just keeps going and reviewing until eventually it's passable no skills or plugins were used by me as well so all art is achieved by coding and reviewing for the own game sound and music as well that's code too

I keep editing but just so people are aware every boss is in with models and full fights the full game is playable from start to finish just some stuff missing mainly decorations and missed things only been 8 days remember

Scale is based off terraria so blocks are similarly small compared to the player.

I started on the $20 a month plan and upgraded to the next one to make things faster, so this is not what a week on the cheap plan gets you.

What's in it right now: A custom 3D engine written in C#. No Unity, no Godot. About 346,000 lines of code, and I wrote none of it.

3,369 of Terraria's 6,029 items. That includes 407 of 481 weapons, all 256 armour pieces and 154 of 158 potions, with models and animations.

313 of 327 enemies and bosses.

All the models, textures, sound effects and music were made by Claude too. The music in the video is the game's own title theme. Also has settings for using my installed terraria copies music and sounds

What's missing is mostly furniture and decoration variations, vanity items and dyes, plus other bits I haven't found yet. It gets closer every day.

How I worked: honestly I did it lazy and tried to push every single part of the work onto Claude. Most of my prompts are things like "continue however you think is best for our goal". When I play, I take screenshots and explain whether something is a bug or a visual change I want, and those go straight to Claude. It also made itself a bot that playtests the game when I'm not around.

It's just a fun game for me, and I can't wait for it to be done so I can play it properly. I have almost 2k hours in 2D Terraria, No Terraria code, sprites or audio are inside it. If you want your own, feel free to give it a go with whatever model is capable enough by the time you read this.

I also asked Claude to build a showcase world to quickly show how much it has done. The video and pictures are from that world and then the other video is me messing about tryna show off randome stuff and the game

u/Anipixels — 9 days ago