Is the reality of the Halo experience immersion breaking?
alright, right up front, I wanna say I LOVE HALO.
I've loved it ever since I won an OG Xbox from a sticker on a baja blast cup in a Taco Bell contest in 2001.
I even love Infinite, because I don't really play multiplayer games, so I never even experienced the stuff people hated about it.
my only real issue is that I never really feel like im actually playing as Master chief, or any spartan for that matter.
maybe my ability to suspend disbelief started crumbling when I read the first 3 novels back in middle school when they came out (right before and right after Halo 2 dropped)
those books blew me away with the in-depth descriptions of what spartans are truly capable of.
they're the ultimate human weapons. their bones have been coated with bullet-proof ceramics IIRC.
they're described in lore as being so fast in their movements that normal humans cant even track them. their movements look instantaneous and blurred.
the chief dropped out of orbit without a drop pod and survived, along with a few others(though to be fair, the drop did kill some spartans and pulverized the bones of at least one other)
their armor+augmentations should make recoil virtually nonexistent.
they should be able to outrun warthogs, or even throw them across the battlefield.
i wont get into accuracy because obviously that's on the player in-game.
I understand that there are balance issues to be considered that would make a lot of this impractical or unengaging in a video game, as well as technological limits in the older games, but surely they could at least implement a cool-down system or something that could allow you to use superhuman abilities occasionally and really feel like a spartan.
the main disconnect is that aside from being able to jump a bit higher, and having some cool gadgets in the later games, the actual experience of controlling a spartan is not that much different from controlling a soldier in call of duty.