u/Any-Local-205

You can play Heroes of Might and Magic II for free on Android

You can play Heroes of Might and Magic II for free on Android

Hey everyone! Most of you who love the Heroes franchise probably already know about the fheroes2 project and the amazing job the devs have done with it. But I wanted to share this just in case someone here hasn't heard of it yet.

Basically, fheroes2 is an open-source engine that lets you run Heroes 2 smoothly on modern devices with modern features. You can grab the app from the Google Play Store, and from inside the app, you can download the free official demo to start playing immediately.

The only downside is that the demo only comes with one map. However, you can easily fix that directly on your phone by adding more map files to the demo ZIP, making it fully playable if you just want to experience the game. I put together a step-by-step guide for beginners here:https://bestclassicpcgames.com/play-heroes-2-free-android-fheroes2/

So if you're seeing this for the first time and want to try this classic on your phone, it's super easy and completely free. Of course, if you already own the full game, you can just zip up your game files, transfer them to your phone, and let fheroes2 extract them to play the full game and campaigns.

If this helps even one person experience this masterpiece, I'll be happy!

u/Any-Local-205 — 4 days ago

Star Wars: Knights of the Old Republic (2003) - The best plot twist ever put in a game?

I wasn't even a huge Star Wars fan growing up. Back around the summer of 2005, I randomly picked up Star Wars: Knights of the Old Republic, and it completely changed how I looked at the whole franchise.

For anyone who hasn't played it, the game is set roughly 4,000 years before the original movie trilogy during the Old Republic era. Because it's set so far in the past, BioWare had total narrative freedom. You're dropped into a galaxy where the Jedi Order is at full strength, the Sith are everywhere, and you're not bogged down by movie canon.

The main plot puts you in the boots of a Republic soldier who wakes up on a starship under attack with total amnesia. After discovering you're Force-sensitive, you team up with a young Jedi named Bastila Shan and recruit a ragtag crew to hunt down ancient "Star Maps" across the galaxy. The goal? Find the source of Darth Malak's power, a Sith Lord who is currently systematically wiping out the Republic with a massive, unexplained armada.

Everything in this Star Wars game felt so alive. You hop between planets like Korriban, Manaan, and Kashyyyk, with each world feeling like its own self-contained mystery. Under the hood, it used D&D-style d20 rules with real-time-with-pause combat, but the party members truly carried the experience. Traveling with characters like Jolee Bindo or HK-47 (the sociopathic assassin droid who casually calls every human a "meatbag") gave the world even more color. The light/dark morality system, while simple by today's standards, felt huge back then when your character's face started visibly decaying and party members began questioning your sanity.

And then, the twist lands. I still remember the exact moment when it hit. What makes it so brilliant is that every weird line of dialogue, strange reaction, and subtle hint from earlier in the game instantly clicks into place the second it happens. It was earned, not just tacked on for cheap shock value.

Please keep comments spoiler-tagged, but I’m curious: has any video game twist ever actually topped this one for you? Or is KOTOR still sitting on the throne as the best Star Wars game ever made?

u/Any-Local-205 — 5 days ago

Was Tomb Raider (1996) the most iconic Lara Croft game ever made?

The 1996 game probably has the strongest case. It gave us these huge 3D tombs at a time when that still felt new. Running jumps, ledge grabs, swimming, puzzles, long stretches with almost no enemies around. A lot of the tension came simply from being alone and not knowing what was around the next corner.

And Lara became absolutely massive. She was on magazine covers, appeared in car adverts, made the cover of The Face and even showed up as part of U2's PopMart tour. She became one of the first video game characters who was genuinely famous outside gaming. People knew Lara Croft even if they had never touched Tomb Raider.

The weird thing is, I missed almost all of that. In the 90s I was much more into RPGs and shooters, so Tomb Raider never really clicked with me. The game that finally pulled me in was Tomb Raider 2013. I loved the pacing, the story and how constantly it pushed you forward. That was the first one that made me actually care about Lara and the series.

Only afterwards did I go back and play the older games. And that's probably why I appreciate the original much more now than I would have as a kid. So if you ask me which Tomb Raider was more important, I'd say 1996 without much hesitation. But if you ask me which Lara Croft game is my Lara Croft game, it's 2013.

What about you? Which Tomb Raider do you immediately think of when someone says Lara Croft?

u/Any-Local-205 — 12 days ago

The Sims (2000) - Be honest, did you ever remove the pool ladder?

Back in 2000, The Sims was somehow filed under "a game for girls" among everyone I knew. The boys were on Counter-Strike, Diablo II, Red Alert. I still gave it a try, though I never sank serious hours into it.

What I remember is building. I'd spend ages on a house, get the layout right, and then more or less lose interest in the family that moved in. I typed rosebud instead of sending anyone to work. I never got a career past the halfway point, because my Sims were always tired or stuck in the bathroom while the carpool honked outside.

I never actually thought of removing the pool ladder myself, but I see a lot of people did it just to drown their Sims. Did you?

Looking back, the "for girls" label seems ridiculous. The game sold more than almost anything on PC at the time.

So what's the worst thing you did to a Sim?

u/Any-Local-205 — 19 days ago

Do you know which was the best selling game in the US in 1995 ?

Maybe it will surprise you, or maybe you remember it, but back in 1995, Mortal Kombat 3 was one of the best-selling games in the US, pushing over 2.5 million copies across home consoles!

The competitors were not very strong this year, but it was still a huge achievement for the franchise.

What made the game so great was its fast-paced gameplay overhaul. Adding the run button and dial-a-combos completely changed the tempo, while new cyber ninjas like Cyrax and Sektor gave it an iconic new vibe. Plus, pulling off those ridiculous new Animalities was peak 90s hype!

In my opinion, MK3 was the best in the series, or at least the one I spent the most time on.

Which one was your favorite?

u/Any-Local-205 — 26 days ago

Was FIFA: Road to World Cup 98 the most iconic FIFA?

I started my FIFA experience with FIFA 96, which was amazing for its time, but when FIFA 98 dropped in late 1997, it felt like a much bigger game.

It had a huge number of national teams, indoor football, better atmosphere and a very memorable soundtrack (Blur's Song 2 is unforgettable). The gameplay was fast, simple and fun, even if it was not very realistic. It also brought massive improvements for the time: a heavily upgraded 3D engine, actual tactical team strategies, better player AI, and a properly working offside rule.

Later FIFA games became more polished, but FIFA 98 had its own identity. It is one of the few FIFA games that people still remember for the music, menus, game modes, and overall atmosphere, not only for the football itself.

For me, it is probably the most iconic FIFA from the classic era.

What do you think? Which of the older FIFA games is the most memorable for you?

u/Any-Local-205 — 1 month ago

Re-Volt (1999) was actually so ahead of its time. Anyone else remember this one?

Obviously Mario Kart 64 and Crash Team Racing get all the love from that era, but I feel like Re-Volt is criminally slept on.

The coolest thing about it was how it actually committed to the RC car gimmick. Instead of just driving on standard tracks, you were tiny. They made normal, everyday stuff feel absolutely massive. Like, you're literally dodging a wooden kitchen table leg like it's a giant monument, or panicking because your tiny plastic car is about to get swallowed by a patch of dirt in some random backyard. It just had a really cool, cohesive vibe that most kart racers didn't really bother with.

Also, the physics were kind of insane. Way harder than Mario Kart. If you took a corner too fast or clipped a curb, your car would realistically flip over and you'd have to spam a button to right yourself while the AI zipped past. It could be super frustrating, but it was honestly really satisfying once you actually figured out how to handle the weight of the cars.

The wildest part though is that the game is still alive. Acclaim went bankrupt ages ago, but a dedicated community basically rebuilt the whole engine (it's called RVGL now) so it runs perfectly on modern PCs. People are still making custom tracks and cars for it today, which is wild for a game that hasn't had corporate backing in over 20 years.

Anyway, just wanted to give some love to a childhood favorite. Did anyone else play this back in the day, or did I just have weird taste as a kid?

u/Any-Local-205 — 1 month ago

System Shock 2 ia a historically important shooter the mainstream wasn't ready for

System Shock 2 is one of the clearest examples of a game that was great, but difficult to sell to a mainstream audience when it launched in 1999. Back then, players had very fixed expectations of what a first-person shooter should be.

Instead of a linear run-and-gun, System Shock 2 heavily blends multiple genres:

  • RPG progression and character builds
  • Strict inventory management and scarce resources
  • Hacking mechanics and survival horror
  • Environmental storytelling via audio logs

Progression relies on piecing together the mystery of the ship's downfall, managing tight resources, and carefully planning a character build rather than just clearing out enemies level by level. System Shock 2 forced you to read, listen, experiment, and accept that the game would not always make you feel powerful.

The Von Braun functions as a crime scene where players must actively uncover a past catastrophe, driven by audio logs that act as the main plot rather than background filler.

Its influence on modern gaming is so massive. Almost every trope praised in titles like BioShock, Prey, and Dead Space already existed here: the audio logs, the isolated setting, the collapsed society, and the untrustworthy voices guiding you over the radio. Later games just took these elements and made them more accessible with smoother combat and stronger visual identities. System Shock 2 remains the colder, rougher, and more uncompromising version of that blueprint.

When people say SS2 didn't sell well, it wasn't a failure of the game. The audience just wasn't ready for a shooter that could be more than just shooting.

Did you play it back then, or did you discover it later through modern games that use its formula?

u/Any-Local-205 — 1 month ago

The last generation of PlayStation discs has an expiration date now and this might be the best argument for PC gaming yet

Honestly, I wasn't even going to post about this here. But the more I sit with it, the more I realize this shift completely upends the entire concept of gaming as we know it. I just couldn't sit back and watch where the industry is heading without throwing in my two cents.

Yesterday, on July 1st, Sony made it official: physical disc production for new PlayStation games will end completely in January 2028. From that point on, new titles will be digital-only, either straight from the PlayStation Store or via a download code inside a retail box. Sony’s official logic is that roughly 85% of their game sales are now digital. But we all know that’s just a convenient excuse. It’s been all about maximizing profit for a long time now.

To be clear, the discs you already own will keep working. Nothing in your current library is getting bricked. But the PS4 and PS5 are now officially the final PlayStation generations to support physical games. From 2028 onward, you don't buy console games anymore; you just rent licenses that live on someone else's server.

For the collectors among us, this is where it hurts. A "Collector's Edition" after 2028 is just a statue, an artbook and an empty steelbook case. It's merchandise built around an empty spot. The game itself, preserved on physical media, is gone. A limited edition of a digital license. Think about how absurd that sounds.

Nobody finds it strange to own a physical collection of books, records, or movies. You take a vinyl off the shelf, you put it on, it plays. Whether it’s 1985 or 2045, the experience is yours. Why should games be any different? The irony is that vinyl is experiencing a massive revival because labels kept pressing it. Sony is doing the exact opposite with a format people are still actively buying.

And almost as a cruel demonstration, on the exact same day, Sony announced that the PS3 and Vita digital stores are officially being sunsetted. Discs from 2006 still spin and play perfectly fine. Meanwhile, the digital storefronts from that exact same era are being switched off. That is the entire reality of digital "ownership" summarized in two sentences.

If there's any silver lining to this absolute mess, it’s that it might finally push people back toward PC gaming.

Look, we all know physical PC releases died out a decade ago. But the difference is that PC players actually fought for true ownership through DRM-free platforms like GOG. You can literally download an offline installer, throw it on a backup drive, and it’s yours forever. No corporate master server required. If Sony forcing digital-only makes console players realize they’re being scammed and drives them to a platform where "buying" still actually means owning, I’ll take it as a win.

Because let’s be honest about where the console market is heading: you’re essentially paying $70 for the privilege of borrowing a file until some executive decides to turn the servers off. It’s a terrible direction for the industry. The worst thing we can do is just roll over and accept this as "progress." We have to vote with our wallets. Support DRM-free storefronts, buy physical while it’s still an option, and stop paying full price for temporary licenses.

For those of us who still love having a physical collection, I actually put together a practical guide on how to back up and futureproof your PS4/PS5 discs before 2028 cuts us off: https://bestclassicpcgames.com/futureproof-ps4-ps5-game-cd-collection/

I’m curious where everyone else stands on this. How many of you keep a console shelf next to your PC setup, and what’s your game plan for it once the discs stop spinning?

u/Any-Local-205 — 2 months ago

Diablo II turns 26. What is that one moment from the game that still lives in your head?

Diablo II launched on June 28, 2000 in the US and June 30 in Europe, so the game turns 26 now.

That feels slightly unreal to write. Back then, if someone told me some event happened 26 years ago, I’d be like, "Lol what, was that before or after the dinosaurs?"

Now that I’m older, that period of time doesn’t feel completely unimaginable anymore... but man, it's still a lot of years, and so much has changed since then.

I always go back to hitting Act III for the first time. Not even a big boss fight, just stepping onto the Kurast Docks and realizing the whole vibe had completely shifted. Going from the desert straight into that muddy, rainy jungle, those tiny little flayers rushing you from everywhere, and that weird oppressive music. It just felt way older and nastier than anything before it.

And then Mephisto. That bridge, that room... basically the start of the "time to farm this guy forever" phase for everyone.

It's wild how almost every act had a specific memory tied to it. The Rogue Encampment music. Getting absolutely deleted by Duriel before your loading screen even finished. Walking into Chaos Sanctuary. Even Baal runs that basically just became late-night chat rooms where you happened to click on monsters.

Honestly, I still remember these maps clearer than games I played last month.

What's the one D2 memory that stuck with you the most? A ridiculous drop, getting scammed with a fake Shako, a LAN session, or just a town theme? Are you playing the Resurrected version ?

u/Any-Local-205 — 2 months ago

I wanted to love Guild Wars Reforged on mobile, but this launch is a total disaster

I was genuinely excited for the mobile launch of Guild Wars Reforged. The original game has exactly the kind of loop I've been craving: a few solid classes, deep skill combinations, a massive world to roam, and a pure focus on questing, mob hunting, and dungeoneering for better armor. No endless daily chores, just a great old-school RPG.

Instead, the mobile launch has been a total heartbreak. I downloaded it on my Google Pixel 10, and it is unplayable.

  • The performance is terrible: Even on the lowest possible graphics settings, the lag and stuttering are unreal. This engine is decades old... there is absolutely no reason a modern flagship phone should be choking and rubber-banding like this.
  • The monetization is insulting: They slapped an incredibly restrictive mobile wrapper on it. If you try to play the free tier, you get hit with literal pop-up ads just for moving between maps, on top of being locked out of public chat and trading.
  • The sad reality: The brilliant gameplay is technically still buried under there, but the execution of this port ruins it. It’s incredibly frustrating because I don't need fancy graphics or overcomplicated systems... I just wanted that pure, satisfying loop in my pocket.

Did anyone else here try to jump into this for a nostalgia trip, or did you wisely stay far away? Because right now, it’s just a massive disappointment for me.

u/Any-Local-205 — 2 months ago

Anyone else deeply torn on Grim Fandango (1998)? Incredible world, but man... the gameplay.

I have to admit, I’m a bit late to the party here. I only discovered this game a few years ago while doing some research, and I honestly don't know how it managed to slip under my radar for so long. That said, I am deeply torn on it...

On one hand, the setting, the characters, and the whole Aztec-noir vibe are incredible. Manny Calavera is a legend, and the writing has this amazing, unique charm you just don't see in modern games. The world-building is easily 10/10.

But wrestling with those original 1998 tank controls and trying to decipher the completely baffling "moon logic" puzzles? It's an absolute chore. I wanted so badly to just soak in the story, but the actual playing part kept getting in the way of the experience.

Did people genuinely enjoy the gameplay loop back in the day, or did everyone just use a walkthrough and tolerate the mechanics because the vibes were immaculate?

u/Any-Local-205 — 2 months ago

Rise of Nations – Another Criminally Underrated RTS Masterpiece

I’d love to share a core gaming memory that I bet a lot of you will relate to.

Somewhere around 2004–2005, my friends and I were constantly messing around with Hamachi, trying to simulate a LAN connection just to play one specific game: Rise of Nations.

Man, the memories. Our matches would easily clock in at 1 to 2 hours, usually culminating in the entire map getting absolutely nuked to oblivion once we hit the Information Age. While the single-player could occasionally feel a bit repetitive, our 5–6 player multiplayer lobbies completely eliminated that. Every single match was a completely unique, chaotic psychological thriller.

Looking back, this game was way ahead of its time. Here is why the gameplay was so brilliant:

1. The Perfect Child of Age of Empires and Civilization

It took the real-time, fast-paced combat of Age of Empires and beautifully married it with the grand strategy elements of Civilization. You weren't just managing troops; you were managing an entire empire's borders, research, and rare resources.

2. The Genius of National Borders and Attrition

Unlike other RTS games where you could just ninja-build a barracks right outside your enemy's base, Rise of Nations introduced National Borders. If you marched your army into enemy territory without a Supply Wagon, your troops literally started dying of attrition. It made defense viable and forced you to actually plan supply lines and tactical invasions.

3. A Streamlined Economy (No More Babysitting Farms)

They completely solved the annoying RTS micro-management of resources. Wood camps and farms never "ran out" or needed to be manually rebuilt. Once you set up your economy, you could actually focus on the macro-strategy, diplomacy, and massive military maneuvers.

4. The Absolute Rush of Tech Progression

Going from clubbing each other in the Ancient Age to launching cruise missiles, stealth bombers, and ICBMs in the Information Age was an incredible journey. The tension of racing your friends to the next Epoch kept everyone on the edge of their seats. If you slacked on science, you'd find your knights going up against gunpowder and tanks.

The ultimate risk/reward: The game even had an "Armageddon Clock." If players launched too many nukes, the clock hit zero and everyone instantly lost the game. It was the ultimate Mexican standoff.

The depth of the 18 unique nations, the tactical use of Generals and Spies, and the sheer scale of the battles made this game an absolute legend.

Did anyone else spend their weekends fighting through the ages via Hamachi? What were your go-to nations or strategies?

u/Any-Local-205 — 2 months ago

Just realized DMC3 came out on PC exactly 20 years ago. Is it still the peak of the series?

Back on May 23rd, 2006, Devil May Cry 3: Dante's Awakening finally dropped on PC. It was my very first introduction to the franchise, and it completely blew my mind. Games just weren't doing fast-paced, stylish combat with that kind of crazy freedom of movement back then. It felt completely unique.

Looking back, it’s crazy how much Capcom nailed with this one. Showing a younger, incredibly cocky Dante, nailing the brutal rivalry with Vergil, and introducing the four core combat styles (Trickster, Swordmaster, Gunslinger, Royalguard) completely changed character action games. Plus, the weapon variety was unhinged. You're out here fighting with a literal lightning guitar (Nevan) or ice nunchucks (Cerberus). It also gave us one of the best soundtracks ever ("Devils Never Cry" still slaps) and a notoriously brutal difficulty level that made people lose their minds.

For me, later games never quite caught that lightning in a bottle again. DMC4 definitely upgraded the combat formula (especially letting you switch styles on the fly), but it never felt as iconic or cohesive. DMC5 was great too, but the environment design kind of put me off. The constant insect-like aesthetics, nests, and literal bugs everywhere just wasn't a setting I enjoyed running through.

I actually still haven't played DMC1 or DMC2. Since it’s pretty clear we won't be seeing a new entry in the franchise for at least the next few years, should I bother giving them a chance now? 

u/Any-Local-205 — 2 months ago

Gothic 1 Remake: they kept it brutal, and I think that'll split people right down the middle

Preordered it, played from launch. Short version: Alkimia kept the thing that actually mattered. No hand-holding, no level scaling, no glowing trail. Wander somewhere dangerous and you die, same as 2001.

The early combat is rough on purpose, slow and punishing, almost mean on Hard, right up until you train that first weapon skill and it clicks.

What I keep going back and forth on is who it really lands with. It's basically a Soulslike from before Souls existed, and my gut says the Souls crowd will love it loudest while a lot of newcomers bounce off the first hour before it opens up.

Anyone else playing it? Where are you landing on the combat?

Full write-up here 👉 https://bestclassicpcgames.com/gothic-1-remake-review/

u/Any-Local-205 — 2 months ago

Could a new Crazy Taxi game with modern graphics and gameplay be successful?

Genuinely one of the most original things Sega ever made and I don't think people talk about it enough.

You weren't racing for trophies or following some dramatic story. You were a completely unhinged taxi driver trying to earn tips by driving as dangerously as possible. That's it. And somehow that was enough to make one of the most addictive arcade games ever made.

I came to it through the PC port. Acclaim handled it and it ran fine. It was the only realistic way to play it if you didn't have a Dreamcast, so for a lot of PC players that port was their introduction to the whole thing.

Sega tried expanding the series after that and none of it really landed. CT2 added hop mechanics and multi-passenger pickups, CT3 threw in a Vegas setting and bundled older content, but nothing actually made the formula better. It just made it bigger. Then it disappeared into mobile spinoffs and that was kind of that.

I keep wondering if it could work today. The city building and traffic simulation in modern games is insane compared to 1999, you could make something that actually feels alive. But there's so much that could go wrong.

Maybe that's the problem. It was designed around the arcade model where you had about 30 seconds to figure out if you wanted to put money in. That design philosophy basically doesn't exist in commercial games anymore.

u/Any-Local-205 — 3 months ago

Max Payne 2 might be the best Rockstar game, and it's the one I still go back to

I still go back to Max Payne 2 every few years, and it always holds up better than I expect. A lot of games from 2003 feel clunky now. The Fall of Max Payne doesn't.

What I liked about it then is pretty much what I like about it now. The noir mood is real and not just for show. The city feels worn out and empty. Max isn't a hero, he's just a guy who's lost too much and keeps going anyway. And the story with Mona Sax works because it's messy and doomed from the start. The game never tries to make it neat.

The bullet time is the obvious draw. You dive, everything slows down, the room clears out. Simple, but it never got old for me. The comic-book cutscenes were a smart call too. Cheap to make, full of personality, and honestly they've aged better than a lot of expensive cinematics from years later.

It's also short, and I've come to see that as a good thing. It tells its story and gets out before it overstays its welcome.

The one thing I'll flag: I know Remedy made it and Rockstar only published it. But it carries the Rockstar name, and of all the games that do, it's the one I'd pick first. GTA and Red Dead are bigger, no argument. For focus and mood, though, Max Payne 2 is the one that stuck with me most.

Anyone else still play it? Curious what stayed with you.

u/Any-Local-205 — 3 months ago

What were the low-spec PC games everyone seemed to have back in the day?

Where I grew up, there were a few games that almost everyone knew. They ran on nearly any computer, so they ended up on school PCs, old home computers, internet cafés, cousins’ machines, and random CDs passed between friends.

For me, these instantly bring back memories:

Mario
Jazz Jackrabbit 2
Elasto Mania
Neighbours from Hell
Virtua Cop 2
Icy Tower
Chicken Invaders
Moorhuhn
Sven Bømwøllen
Zuma
Feeding Frenzy

I still remember splitting Elasto Mania across two diskettes just so I could bring it to the school PC.

Which low-spec PC games instantly bring you back?

u/Any-Local-205 — 3 months ago

What would it take to bring RTS games back to the mainstream?

I recently played a 1v1 StarCraft 2 match for the first time in years and remembered how harsh this genre is. When you lose an RTS match, there is no one to blame but yourself. The game just shows that your opponent was better than you for 20 minutes straight. Most genres protect players from that feeling, but RTS does not.

This came to mind after reading Jason Schreier’s book, Play Nice: The Rise, Fall, and Future of Blizzard Entertainment. Warcraft and StarCraft basically built PC gaming in several countries, started modern esports, and their custom maps created entirely new genres like MOBAs and Tower Defense.

But then, the genre faded. AAA studios stopped making them. Recent releases like Stormgate, Tempest Rising, ZeroSpace, and Battle Aces are struggling to find a large audience. Age of Empires IV is doing okay, but it isn't a cultural phenomenon like Brood War was.

So, what happened?

First, RTS games require heavy multitasking from the very first minute. For new players, it feels like a job. Veterans love this challenge, but it is exhausting if you just want to relax after work. Second, team games or hero shooters give you excuses when you lose. In a 1v1 RTS, it is just you and an opponent, and you simply got outplayed. Most people dislike that brutal honesty.

I'm obviously not a game designer, but a few things stand out to me as the best places to start:

Controller support is mandatory. As long as RTS stays keyboard-and-mouse only, it's locked out of the entire console audience, which is a big part of the gaming market. Halo Wars proved years ago a controller RTS can work, and AoE IV just confirmed that. Nobody's saying competitive ladder play needs to happen on a controller, but if the genre can't even be picked up on a PS5 after work, it has already disqualified itself from being mainstream.

Matches also need to be shorter. Battle Aces is trying 5-minute games with no base building. It is a risky choice, but it fixes the exhausting time commitment.

Tutorials must teach strategy, not just controls. Most tutorials teach hotkeys but fail to explain why you scout, how to manage an economy, or why you lost a fight. Strategy is the most important part of the game, but no one teaches it.

Co-op should be the standard entry point. StarCraft 2’s Co-op mode was a huge success because playing with a friend against the AI eliminates competitive "ladder anxiety."

We need great campaigns. People fell in love with Warcraft III because of Arthas's story, not competitive ladders. Stormgate's campaign faced heavy criticism, which is a major blow to the game. If players don't care about the world, they won't want to practice the gameplay.

This does not mean making the games simple; depth is what makes RTS special. But the way we introduce new players has been broken for 15 years. Treating high difficulty like a sacred tradition is exactly why the genre is stuck.

reddit.com
u/Any-Local-205 — 3 months ago
▲ 129 r/classicPCgames+1 crossposts

For many people, the answer is easy: Heroes of Might and Magic III and I understand why. It took almost everything Heroes II had and made it deeper. The factions felt more developed, the strategy had more layers, the maps were richer, and the balance was better. It is one of those rare games where almost every system feels like it belongs exactly where it is.

Then there is the community. Heroes III never really disappeared. People still play it, make maps for it, argue about balance, and keep the game alive more than 25 years later. Projects like Horn of the Abyss show how strong that love still is. Most games from that time are remembered with nostalgia. Heroes III is still actively played.

So yes, if we talk about design, depth, balance, and replay value, Heroes III is probably the better game.

But Heroes II has a different place in my heart.

I remember it very clearly. It was the first PC game I ever saw being played. And back then, the world itself felt different. The 90s, at least where I grew up, were much more grey and boring in a way that is hard to explain now. There was less color in everyday life. Less access to things. Less magic around you. And then I saw Heroes II. It felt like someone had opened a door to another world.

The screen was full of fantasy, but not in a dark or serious way. It had this storybook feeling. Everything looked bright, strange, and magical. The creatures looked beautifully drawn, almost like something from the fairytales I knew as a kid. And the most amazing part was that I could control them. I could move the hero. I could build the castle. I could send these creatures into battle and watch them do what I told them to do. It felt like I had found the wardrobe to Narnia. That is still one of the brightest gaming memories I have. Not because the game was perfect, but because it felt like pure joy.

I don’t think it is only nostalgia. Heroes II had its problems, of course. Heroes III improved many things. But Heroes II also had something very special. Its art style had more warmth. The towns felt more like places from an old fantasy book. The music had this magical, almost theatrical feeling. The whole game was simpler, but that simplicity gave it a charm that Heroes III, for all its greatness, never fully replaced.

Heroes III is deeper. It is better balanced. It is probably the game I would recommend to someone today. But Heroes II feels more innocent. More dreamlike. More personal. So my logical answer is Heroes III, but my emotional answer will always be Heroes II.

What about you?

If you had to choose only one, would you pick Heroes II or Heroes III?

u/Any-Local-205 — 4 months ago