u/Any-Search-4583

Week 1 of building my side project in public. 200 users, 2000 games, one big lesson.
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Week 1 of building my side project in public. 200 users, 2000 games, one big lesson.

A bit of context: I'm a customer success manager by day. Daily IQ is a side project I'd wanted to build for months.

The problem I had: I'd wake up, reach for my phone, and lose 30-45 minutes to Instagram before my brain was even fully online. By the time I got to real work, the sharpest version of me was already gone.

So I built Daily IQ. 3 brain games per day. Logic, memory, perception. Takes 5 minutes. Tracks your IQ score over time. The pitch is simple: do this before Instagram, see if your day shifts.

I soft-launched a week ago to family and friends. Some real numbers from week 1:

- 200+ people played

- 2,000+ games in the first 24 hours

- Average 7 games per user on launch day

The thing I didn't expect: by day 3, the top feedback wasn't "add more games" or "make it harder." It was "I want to see what my friends got."

A bunch of people also said "you should make this a real app." I almost did. Then I realized they didn't want a native app, they wanted a reason to come back. So I shipped friend leaderboards instead. Took 2 days.

Now you can invite friends with a 6-character code, see their daily IQ on a shared leaderboard, and compete on today's score.

Stack: Next.js 16, Tailwind, Postgres on Vercel, Resend for emails. PWA so it works on any device. Built largely with Claude Code.

The thing I'm still figuring out:

- Most people who try it once don't share it

- The people who share it bring 2-3 friends each

- The gap between those two groups is basically the whole game

If anyone wants to try: dailyiq.app

I'd love any feedback on:

- The first 30 seconds: is it obvious what to do?

- Hard mode: too hard, too easy, just right?

- Anything that made you bounce

Thanks for reading.

u/Any-Search-4583 — 15 hours ago