▲ 8 r/ClaudeGameDev
I built a Steam strategy game with Claude writing the code and Blender doing the art
Whenever people around my age see my game, they think it's Age of Mythology.
But aside from the medieval setting (and the fact that my 3D models are nowhere near as polished), the gameplay is completely different!
The game now has a free demo available, so feel free to download it and give it a try!
It's an indirect-control kingdom strategy game.
You don't have to command your heroes directly. Instead, you focus on building your kingdom, managing its economy, and occasionally placing bounties. The heroes will take care of the rest on their own.
The game is still in development, and I'd love to hear your feedback! If you run into any bugs, please feel free to report them.
Game Demo:
https://store.steampowered.com/app/4610750/Wayward_Crown_Demo
Game Wiki:
https://jeffreychen-steamprojects.github.io/WaywardCrownWiki/
Game planning was done using Codex 6.1 (SOL High) and then manually reviewed.
Game development was implemented using Claude Opus 5.5 (High).
Game assets were created with Claude Opus 5.5 (High) and Blender.
Music was generated with Gemini.
u/AnywhereOk6003 — 4 days ago