u/Apprehensive-Wasabi5

The issue with ranked

First I want to say I love this game, its one of my favorite autobattlers ever and I have 1000s of hours in the genre. Ranked in this game has one small problem holding it back from being great. The issue is you go against the same players with the same builds where they got RNG just slighty above whats normal. That small amount of gold they saved or items they obtained that make their build strong just makes them a bit better at that round compared to more builds than not. This leads to many 6 win scenarios in runs. Everything under diamond (as much as I hate to say it because I think its toxic in most ways its used) is slightly more of a skill issue than an RNG issue. Once you hit diamond, the moment you cross that line, needing to get another win to gain a small amount of rank makes it much, much harder. Not one rank harder, like 4 ranks harder. This is a very hard thing for a dev to balance. Many others games use a system where you just play against anyone else at that rank, not players who have the best builds. Is that better? I cant say, I dont have access to the backend data that could allow for that calculation. But for me and many I know who love this game, getting to diamond was very fun, and everything after was an absolute chore. The balance just isnt right, and anyone who says it is isnt paying attention.

Again, love this game, and wish I could do something to help the dev with this issue because I know its the only thing this game needs. Getting to grand master in S1 was just way too easy, and now its just not that fun.

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u/Apprehensive-Wasabi5 — 2 days ago