
Virtual Driving School launches on Steam 22 May — small UK studio's decade-long DVSA research project becomes a consumer driving sim
Virtual Driving School releases on Steam on 22 May. It's the consumer launch of a project that started ten years ago as a UK government R&D contract. The original brief from DVSA (the UK body that runs the driving test) was narrow: explore running the hazard perception test in VR. The scope grew. Over a decade it turned into a full driving simulator with mock practical, a scenario editor for driving instructors, and full UK syllabus coverage — manoeuvres, junctions, the country's roundabout system, all of it. Also we support EU/US driving.
Manual gearbox with proper clutch, handbrake, indicator stalks Wheel and pedal support: G29/G920, T128/T300, Fanatec bases Optional VR (Quest, Index, Vive) but built flatscreen-first In-engine scenario editor — driving instructors can author their own lessons without code Modest hardware demands, anything from the last 5 years runs it Demo on Steam now
Trailer: https://youtu.be/jYIMWmT2vSU The studio behind it is CGA Simulation, a small UK outfit that has worked on this single project since the original DVSA contract landed. Launch price £19.99 / $24.99 with a launch-week discount. Do you think
- The driving-sim genre on PC is dominated by racing (Assetto, iRacing, BeamNG). Does a sim built around driving competence rather than lap times find an audience here, or is "sim" really racing-shaped for most of this sub?
- What would you want from a driving sim that current ones don't deliver?
Happy to answer anything on the tech, the development journey, or the commercial-license side (we've got driving schools and instructors lining up separately to the consumer release).
https://store.steampowered.com/app/1515220/Virtual_Driving_School/ to download demo or wishlist.