


33 days after my Steam page went live, 11 days after demo launch — are these wishlist and demo-user numbers good, bad, or too early to judge? Also, tons of free licenses were claimed.
Hello everyone,
It has been more than a month since my Steam page went live, and the numbers keep growing, but I am not sure if they are growing fast enough.
I already passed the 100 wishlist milestone, and I really feel excited about it. Since this is my first game, I am basically doing and learning everything at the same time.
Right now the game has:
- 127 wishlist additions
- 17 wishlist deletions
- 110 current outstanding wishlists
- 1,608 free demo licenses claimed
- 388 lifetime unique demo users
- 26 minutes average playtime
- 15 minutes median playtime
My demo takes around 30 minutes to complete, and 31% of measured users already played it for more than 30 minutes. Since it is an idle/incremental game, I believe people can judge it pretty fast. Maybe 5 minutes is already enough to understand if the game is their cup of tea or not.
The average playtime is also very close to the full play length of the demo, so that part feels promising to me, but I do not have enough experience to judge the numbers properly.
The part that confuses me most is the free licenses. 1,608 free licenses were claimed, but Steam shows 388 lifetime unique demo users. I do not know if this is normal for Steam demos or if it means something important.
What would you guys say?
Are these numbers good, bad, or too early to judge?
If anybody wonders, here is the demo page:
https://store.steampowered.com/app/4695400/Blacksmith_Idle_Demo/