u/Arratai

The Kingdom of Bohemia V2

The Kingdom of Bohemia V2

First of all i want to thank everyone for the feedback, most of all u/FESage who suggested a very interesting alteration of the loss condition. Previous versionwhich was overtuned and the main point of discussion in the previous post here: https://www.reddit.com/r/spiritisland/comments/1tikb77/the_kingdom_of_bohemia_custom_adversary/

The main point arising from the discussion was the very high difficulty of the adversary, which i've tried to curb.

Changes:

  1. Loss condition: now it is not the entire focus of the adversary, but something you have to keep an eye out nonetheless. I do not know if Dire M. should be resolved every 2 Fear Cards (eases tension from the loss condition but pressures blight more intesely) or every 3 Fear Cards (more pressure on loss condition, less on blight)
  2. Level 2 now pushes explorers to different lands, which helps prevent back-to-back Merriment triggers (Though not entirely, as Level 1 can bring 2 explorers back) and helps players controll better where Merriment happens.
  3. Level 4 adds 2 explorers instead of 3
  4. Changed fear cards to more focus on terror levels 1 and 2, as the adversary is heavily explorer focused. Tier 3 cards are kept very low to keep fear victory swift. This may need further tuning
  5. numerous changes to wording and typoes

I again welcome any and all feedback! Do you like the Dire Metamorphosis change? I think it is card we don't get to see a lot in play and pairs very nicely with this adversary, while balancing its high difficulty. Or do you think that the inflicted blight is too much?

Right now, I think the text in the loss condition is too small for print :D

Dire Metamorphosis (Minor Power - Jagged Earth)

Cost: 1 | Elements: Moon, Air, Earth, Animal

1 Fear. 1 Damage. 1 Damage to Dahan. Add 1 Badlands, 1 Beasts, 1 Disease, 1 Strife, 1 Wilds, and 1 Blight.

u/Arratai — 17 hours ago

The Kingdom of Bohemia custom Adversary

Ahoj z Česka! Hi from Czechia!

My friend who introduced me to Spirit Island is celebrating his birthday this weekend, and I thought to give him a piece of custom content as a laminated side gift.

I brainstormed this Adversary in two hours and don't have the means (no physical game nor tabletop simulator) to playtest it.

The main focus is on explorers and removing tokens, inspired by Habsburg and Russian mechanics as Bohemia has ties to both powers.

I have no idea if it is balanced and I'm mostly posting this here to gather opinions and adjust difficulty.

Thank you for any and all feedback!

Link to image in the Bohemian Flag: https://en.wikipedia.org/wiki/Flag_of_Bohemia#/media/File:Banner_of_the_Bohemian_Coat_of_Arms.svg

EDIT: Level 3 mentions "Revelelry lands", when it should mention "Merriment lands" I made a last minute change to their name and forgot to change the text

EDIT 2: Level 6 New Deck Order Should be 11-3-1-2222-333, forgot to put Stage 1 card after stage 3

Edit 3: escalation should say ''on each board''

Edit 4: I believe the loss condition is a bit overtuned. While it fits well with the theme, all games would simply revolve around there being enough tokens on the board to prevent loss. Changing the loss condition will probably be the first thing i do after i clear out the text mistakes :D

u/Arratai — 1 day ago