
The Kingdom of Bohemia V2
First of all i want to thank everyone for the feedback, most of all u/FESage who suggested a very interesting alteration of the loss condition. Previous versionwhich was overtuned and the main point of discussion in the previous post here: https://www.reddit.com/r/spiritisland/comments/1tikb77/the_kingdom_of_bohemia_custom_adversary/
The main point arising from the discussion was the very high difficulty of the adversary, which i've tried to curb.
Changes:
- Loss condition: now it is not the entire focus of the adversary, but something you have to keep an eye out nonetheless. I do not know if Dire M. should be resolved every 2 Fear Cards (eases tension from the loss condition but pressures blight more intesely) or every 3 Fear Cards (more pressure on loss condition, less on blight)
- Level 2 now pushes explorers to different lands, which helps prevent back-to-back Merriment triggers (Though not entirely, as Level 1 can bring 2 explorers back) and helps players controll better where Merriment happens.
- Level 4 adds 2 explorers instead of 3
- Changed fear cards to more focus on terror levels 1 and 2, as the adversary is heavily explorer focused. Tier 3 cards are kept very low to keep fear victory swift. This may need further tuning
- numerous changes to wording and typoes
I again welcome any and all feedback! Do you like the Dire Metamorphosis change? I think it is card we don't get to see a lot in play and pairs very nicely with this adversary, while balancing its high difficulty. Or do you think that the inflicted blight is too much?
Right now, I think the text in the loss condition is too small for print :D
Dire Metamorphosis (Minor Power - Jagged Earth)
Cost: 1 | Elements: Moon, Air, Earth, Animal
1 Fear. 1 Damage. 1 Damage to Dahan. Add 1 Badlands, 1 Beasts, 1 Disease, 1 Strife, 1 Wilds, and 1 Blight.