The Handyman (Impostor Role Idea)
▲ 163 r/AmongUs

The Handyman (Impostor Role Idea)

The Handyman's concept is simple. Give a gun to a crewmate of choice. The chosen crewmate will receive a gun to kill crewmates and impostors indiscriminately.

There are two ways for this idea to go.

A: As an alive impostor role
A new "Grant" button will be given to this role, which puts a gun inside the selected crewmate's pocket. This button can be only used once, unless the Handyman, or another impostor kills the selected crewmate, with the button reappearing after a meeting. After a meeting happens and ends, the selected crewmate will be given a "Kill" button, with only one bullet that replenishes after another meeting, and cannot be used during communications sabotages. The selected crewmate will have yellow color on their name, that is only visible to themselves and the impostors.
The selected crewmate has two decisions. To not use the gun at all, or to use it. Killing for the first time will change their role from a crewmate to an impostor, that is only displayed in ejections. The kill will be displayed as a regular body. Killing for the second time onwards will fully convert the selected crewmate to an impostor, granting them benefits that will be listed below.
* Impostor kill immunity, although unable to kill impostors in exchange.
* Knowledge on other impostors. Your name is also fully displayed in red to yourself and other impostors.
* Be considered as an impostor in the meetings, and the victory/defeat screen.
* Initial "one kill per meeting" setting is completely removed, replacing it with a cooldown instead.
* Fully relieved of all tasks (including visuals)
* Communications sabotage penalty removed
(basically the things impostors can already do)
However, they cannot vent or sabotage (unless they're an Engineer)
The benefits of the second kill will not be given if the selected crewmate kills an impostor. The selected crewmate's first role will not be removed.

B: As a ghost impostor role
Because this is a ghost role, it will be considerably less powerful than an alive impostor role. The "Grant" button will be given to this role, which gives the selected player (crewmate or impostor) a "Kill" button if they were a crewmate. The Grant button can only be used once, until the selected player uses it or dies in any way. If a crewmate is selected, they will have yellow color on their name, that is only visible to the impostors.
The Kill button, when used by a crewmate, only kills regular crewmates. If it was used to an impostor instead, it will only stun them, unable to walk or interact for 2 seconds, giving the selected crewmate enough time to run to the button and report.

Strategy
For an alive impostor role:
This role can be considered an "infection" role, turning someone into a fellow impostor, only if they would consent to it. The role can also backfire if the selected crewmate refuses to use it, or tries to hunt other impostors. However, if the selected crewmate fully turns into an impostor and had a good role, like tracker or judge, they can be a powerful ally.
Alternatively, this role can also be used as an alibi by an impostor that they "only killed because they were handed a gun and they thought it was an impostor" or something along the lines.

For a ghost impostor role:
It is merely an extra role that gives dead impostors something to do beyond sabotaging. It can be given to crewmates who love gambling for them to shoot people indiscriminately. It can backfire to alive impostors, however, so be careful.

Why should this be added?
To bring forth a fourth impostor to the round, to help at least mitigate the fact people leave rounds early just cause they didn't get impostor. Although the Handyman itself isn't exactly a powerful role by themselves, this role would add a layer of complexity to the game. Also, the kills done by the selected crewmate will always play the gun kill animation to the killed crewmate when they die. Besides, crewmates themselves are getting too powerful with roles, so might as well turn the crewmate roles against their favor.

What do you guys think?

u/ArticleMassive — 11 days ago
▲ 173 r/AmongUs

what do yall think of pity wins (video unrelated)

basically (in my definition), pity win is a phenomena when an imp is deliberately not being voted by crewmates out due to reasons like getting ratted out by a fellow imp or getting crewmate 20 times in a row

personally i don't approve of it because i want to actually play the game instead of messing around, but what do you guys think

u/ArticleMassive — 2 months ago

Detective Nerf Idea

i feel like it's a little too brainless for use, so i suggest that interrogations are now only divided in sections instead of the map locations (for example, skeld has 3 sections, left (reactor, upper and lower engine, security), middle (cafe, admin and storage), and right (weapons, o2, nav, and shields)

detectives can still take notes of which body was found through the map

reddit.com
u/ArticleMassive — 2 months ago