Player upset about death
During my last session, a player privately dm'ed me asking me to kill his character because they thought it would be funny. I obliged the request and his character got consumed by the big boss slime. That player now seems upset that their new character doesn't get their own seperate rewards for their other character dying on the quest. Their new character would be introduced at the same level as their previous character and receive 5d6x50 starting gp as a house rule.
The quest reward was the big loot pile the big boss was guarding, 17,900gp and a couple of magic items. The remaining party proceeded to civily divide the loot amongst themselves, absolutely no arguments. The dead player left before the boss was killed, so they weren't present to put in their claim. I explained to this player that they can still have a discussion with the rest of the party and stake thier claim on a portion of the loot, and we can write some silly narrative as to why their new character is getting a portion. Problem is, this player views this as begging the party for scraps. Again, they haven't even tried having that discussion with everyone. My table is super chill and would totally be in on giving him some loot, they straight up told me they would. If I give their new character some separate loot, that would make dying actually more rewarding than surviving the quest. I don't want to set a precedent at the table that dying is a net positive.
The player is telling me that they wasted hours of their life over this, which kind of hurts. Thats telling me that all the fun and laughs we were having with everyone was a waste of time. Was the session I crafted and the story we were all making together so insufferable that only loot made it worth it? I really enjoyed how this player interacted with the game world. I would hate to lose them because I think they're a great benefit to the team and developing the narrative. Am I being overly harsh? Suggestions are welcome.
Edit: Also guys, I'm not looking for "your player is a piece of shit". That's my friend. They've been wonderful in every other reguard
Edit 2: Resolution! The player said they got hot headed about it and over reacted. They also explained their perspective and pointed out why some of my delivery on explaining the situation and consequences left a bad taste. I completely understand his pov of the situation and will work at adjusting how I handle and deliver information in the future. Happy ending!