u/AssignmentOdd737

Gearing

I have some questions about the gearing up process. As background, I've been in PG for a few months now. I've been raising combat skills to the 60+ skill range, then I kind of move onto something else as my gear/mods are pretty weak. I have AH, Fire Magic, Staff and Spider all over 60. Then 6 more combat skills 40+. I've done the grind for Druid and Battle Chemistry. Transmutation is 59 and Augmentation I've just starting working on.

I am really struggling with getting the right mods on my gear. Typically I find builds, work on getting the most important mods on loot gear that is Epic, or Legendary. Then I reroll one Mod on a piece. At this point I kind of stall out.

What I'd like to understand is the complete process to gearing up if possible. I think it goes something like this (Keep in mind I don't believe this is correct and has gaps):

  • Find, or create a build with mods to work towards.
  • Loot gear that has your two combat skills and at least two mods that you need
  • Transmute one mod by replacing a mod you don't need.
  • Augment....ok here I'm not sure.

Some specific questions I have:

  • When you are using a build that was already created, how do you figure out which mods to get on which pieces? Or are you just going for the build mods on any piece of gear?
  • When you decide to keep a piece of gear you looted, how many keeper mods do you prefer to start on the gear? I.e. looking for the one most important, any two, three, etc.?
  • Are you transmuting and then augmenting? It would seem, one of those is going to be harder to get the rolled mod you are looking for.

I'm trying to get this down to a checklist/process I can just follow in order. I don't do well with complexity

Thanks for your understanding and patience. Any help would be much appreciated.

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u/AssignmentOdd737 — 2 days ago