u/AthrGaming

HUGE BUG

Apparently there's a bug with each class in the game:

Fighter- For some reason everyone who equips this class suddenly has stealth 100 and can't be found at all until I die, and their parries also seem to never work

Medic- It's impossible for them to heal anybody for some reason because every time I go up to them, they just don't do anything. They also have this bug where if you're trying to insert a fuse box, they walk between you and the fuse box and then try to heal you.

Security Guard- Within 30 seconds into the match there's at least one security guard dead and the other ones are attempting to tase their team instead (did the tase get updated?).

Customer- As killer, it seems they never die and are constantly looping me around the same area for the next 3 minutes. Also they're impossible to find for some reason so they also have stealth 100 but only when I'm the killer

Technician- Turns out every Technician player is forced to spam their Vanny Mask the second it's off cooldown for no reason.

My randoms have been making these mistakes constantly and I think these are some MAJOR bugs that need fixing

reddit.com
u/AthrGaming — 24 hours ago

Red/Blue question

This question was a hot topic so here's what I think:

Theoretically, the red button guarantees your safety as an individual no matter what, and humans are considered selfish beings so naturally everyone would pick red

The reality is though, society will be split in decision making, and some would pick blue because they don't want to be selfish and pick red, some will pick it because they know others will pick it, and some will pick it because if they don't, there's a chance that the % will be less than 50 and it'll lead to the death of many.

Personally, I'd pick the red one because think about it this way:

Yes we all could work together and pick blue, that way everyone survives, that's true. But couldn't everyone also work together and pick red? There's also an incentive to pick red, and that's the fact that there are no consequences for picking it. If 100% goes red, you live, if 51% goes red, you live, if 1% goes red, you still live. And while it is true that you could argue that picking red is extremely selfish and that picking blue helps everyone, trusting that 50% of people will pick blue, when red has no consequences is a really hard concept to grasp. If you want the best outcome for yourself, you can just pick red. And since everyone wants the best outcome for themselves, everyone picking red is pretty obvious. Yes putting trust in others is a good thing, but why do it in the first place when you can just not risk your life and go with the safe option?

That's my take on this debate at least.

u/AthrGaming — 5 days ago

(By VFario on DeviantArt)

Passive 1, throw em hands:

It takes WB one less hit to bust down a door compared to other killers (So normally 3 punches break a door completely but for bonnie it only takes 2)

Passive 2, musical mayhem:

There are 4 electric guitars scattered throughout the map.

M1: WB throws a right hook until m1 is used twice. The third time it's used, he hits an uppercut. A right hook deals 30dmg, with an upper cut dealing 35 and inflicting distortion, distorting your screen for 1.5 seconds by making it blurry (idk if this already has an effect). The uppercut has a slightly longer windup. Cooldown of 2.3 seconds.

Ability 1, tunes of the past:

Upon having a guitar in hand, WB plays a simple tune on the guitar using one hand, as his eyes glow red, revealing all survivors for 7 seconds with a red aura. Cooldown of 25 seconds.

Ability 2, slam down:

Upon having a guitar on hand, WB slams the guitar down onto the ground, getting it stuck in the ground, but sends a shockwave in front of him, going 3/4 the distance of Ennard's grab. Upon being hit by it, the survivor gets dazed for 3 seconds and slowness for 4 seconds. However you can't pick up that guitar for the next 10 seconds. Cooldown of 35 seconds

Ability 3, all eyes on me please:

Upon NOT having a guitar on hand, WB can drag a shelf or log or anything large and use to block off a certain path. This takes survivors two hits to knock over. It has a cooldown of 15 seconds.

To pick up a guitar, simply press f near it (Just like springtrap except you don't have to hold f).

I wanted to make something unique for WB, but it's kinda hard to do considering he has some basic mechanics. Still I tried my best so lemme know what yall think

u/AthrGaming — 17 days ago