Is it fine to let prestige resets be overpowered?
Might be overthinking it but I’m currently building an incremental game and am worried about balancing the prestige reset payout and upgrade power.
Right now, I have a simulator to test my game and I think the curves for the 1st and 2nd resets feeling pretty good (current benchmark is after a prestige, a player should be able to reach their pre-reset numbers in about 50% to 70% of the time it originally took them)
The issue is it's hard to test the progress for later runs since it can start varying a lot based off the player activity and it's likely that the numbers will start exploding off the charts. I know that's the whole point of incremental games but is it possible for that to ruin the game or will it be fine since numbers scale pretty much infinitely?
The other option would be to nerf numbers, which could just end up making the game feel unplayable, so I'm leaning more on just letting it explode and let the players run with it