
▲ 2 r/playtesters
Looking for feedback on my dice-based roguelite inspired by Yahtzee!
Hey all! I just released a new playtest for my game Diecast. Here’s a short description below:
Welcome to the dice roguelite. Stuff your bag with wild dice and pins, chain ridiculous scoring combos, and build a point engine to conquer ever-escalating targets. This ain't your Grandma's dice game!
i am mainly looking for feedback on my automatic translation system. It worked fine but I change one value and it messed everything up. I’ve released three hotfixes today that should have solved the issues, but it’s hard to test as I don’t have a clean machine with no game save files on it.
If that’s all good, I’m looking for feedback on general difficulty and readability.
Thanks In advance!
u/BaconCheesecake — 5 days ago