Table Blew Up, Looking for Module Recs
5 year DM. I had been running a Homebrew world for about a year and a half that I really enjoyed. We played over tabletop sim and discord because two were in my city while 3 were old friends in other parts of the US. Two players frustrations with each other boiled over, got ugly and the table is kaput.
I still have a desire to DM and am using this as an opportunity to shake up my table. I care about my old players dearly, but I plan on bringing in at least 4 players new to my table.
I loved the world but I dont want to try to recreate the magic. Planning to do a module out of the gate and looking for recommendations. I prefer a longer format campaign, something that might take ~20-30 sessions. Would love your recommendations as well as ones to avoid!
Thanks.