what endgame content I'd like to see in saros . the community and the moderators please here me out on this . im trully passionate about this game and this will be my last post on here about this . please let people that are passionate about this game see this . thank you
here are my ideas for endgame content
(mobility and melee upgrades)
. add a double dash for arjun
. add extra hookpoints in the biome battle rooms
. melee kills grant power
. improvements to overdrive like adding in a Shockwave or change its behavoir
. increasing proficiency to perhaps 30 in the armor matrix.
(added content +modifiers )part 1
. add in more carcosan modifiers for the biomes/ tower
. modifiers like enemy density x2 on low tier mobs to mid tier enemys for the biome rooms .
. modifier to add an elite enemy to the rooms .
. nightmare strand endless tower , like returnal .
(added content + modifiers part 2)
. in the nightmare strand tower you can add the modifiers onto it as well as being able to pick your own poision from the options we have for example enemy aggresion on .
. a few new weapons and weapon types
. updated artifact system
(added content + modifiers part 3)
. add in 1 or 2 new biomes for endgame maxed players . make the biome large with a boss at the end harder than king .
. nightmare strand or master level esk versions of the biomes similar to doom master levels
. more modifiers in general
(added content + modifiers part 4 )
. more new weapons / weapon types
. possible skins we can grind for via armor matrix
. new battle music
. more upgrades in armor matrix
. leaderboard scoring system for nightmare strand tower .
(modifiers and added content for saros part 5 final .)
modifier to change enemy spawn
modifier to increase there speed
randomized versions of the biomes for the master level esk ones
infinite eclipse/ eclipse lv 2 versions of the biomes .
after 71 hours of play time in this game this kind of content is in line with how the game plays , its systems , mechanics , and philosophy.