u/Beginning-Proof8764

▲ 0 r/Saros

what endgame content I'd like to see in saros . the community and the moderators please here me out on this . im trully passionate about this game and this will be my last post on here about this . please let people that are passionate about this game see this . thank you

here are my ideas for endgame content

(mobility and melee upgrades)

. add a double dash for arjun

. add extra hookpoints in the biome battle rooms

. melee kills grant power

. improvements to overdrive like adding in a Shockwave or change its behavoir

. increasing proficiency to perhaps 30 in the armor matrix.

(added content +modifiers )part 1

. add in more carcosan modifiers for the biomes/ tower

. modifiers like enemy density x2 on low tier mobs to mid tier enemys for the biome rooms .

. modifier to add an elite enemy to the rooms .

. nightmare strand endless tower , like returnal .

(added content + modifiers part 2)

. in the nightmare strand tower you can add the modifiers onto it as well as being able to pick your own poision from the options we have for example enemy aggresion on .

. a few new weapons and weapon types

. updated artifact system

(added content + modifiers part 3)

. add in 1 or 2 new biomes for endgame maxed players . make the biome large with a boss at the end harder than king .

. nightmare strand or master level esk versions of the biomes similar to doom master levels

. more modifiers in general

(added content + modifiers part 4 )

. more new weapons / weapon types

. possible skins we can grind for via armor matrix

. new battle music

. more upgrades in armor matrix

. leaderboard scoring system for nightmare strand tower .

(modifiers and added content for saros part 5 final .)

modifier to change enemy spawn

modifier to increase there speed

randomized versions of the biomes for the master level esk ones

infinite eclipse/ eclipse lv 2 versions of the biomes .

after 71 hours of play time in this game this kind of content is in line with how the game plays , its systems , mechanics , and philosophy.

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u/Beginning-Proof8764 — 4 hours ago
▲ 0 r/Saros

to housemarque devs and the hard-core players of saros . I love this game (saros) and its addicting and im playing this as an arena arcade bullet hell style shooter.

to the devs of saros , and to the hard-core players of this game .

perhaps we may disagree or agree , but I think having more content revolved around the endgame that creates new and intresting ways to play while also giving a wide degree of challenge is the way to go . it fits perfectly into the games design , philosophy , and systems .

I stated I wanted the endless nightmare strand tower, new modifiers for the biomes and tower itself like more enemys x2 , elite enemy modifier ect ect . and perhaps 1 last biome for endgame content that will really challenge the player , with a boss harder than king . I stand by all this stuff because for the games systems and how the game is being played and the style it is , this content makes sencse .

my preference to play this game is like a doom or quake game , its alot of fun . some players will like it , some will hate it . but creating engaging content and challenge and first and foremost the fun zone aspect of this game is what counts the most . if you ask me I will tell you , I want more saros and I want this game to succeed and thrive as a masterpeace. to the community , this game has been alot of fun and im having fun playing this like a doom game . be proud of your playstyle , this game is awesome and personally housemarque has made a banger.

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u/Beginning-Proof8764 — 3 days ago
▲ 0 r/Saros

saros wants to be an arcade style arena bullet hell style shooter like games like doom and quake . housemarque we would gladly want more of this for endgame content.

ive noticed this while playing more aggresivly and the games endgame content loop should mimic that for us hard-core fans . im inspired to play this way and make video content of it . this is more geared to the veterans and people that already beat the game .

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u/Beginning-Proof8764 — 4 days ago
▲ 0 r/Saros

for saros endgame loop content . housemarque could do this .... hopefully . hard-core fans would come back for more

this is the saros doom guy . im inspired to play this like an arcade arena bullet hell style shooter like doom and quake . these simple things would make the endgame loop very satisfying. it just makes sooooo much sense to do this .

1 nightmare strand endless tower

  1. more modifiers for the biomes like x2 enemys, trash mobs to mid tier enemys in the biome rooms , u can even apply this to the tower . a modifier to put an elite in the rooms , ect . more variety.

3 perhaps one more endgame biome for maxed players with a bigger biome in place and a boss slightly harder than king . king is a pushover .

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u/Beginning-Proof8764 — 4 days ago
▲ 8 r/Saros

SAROS endgame content loop idea . housemarque it makes sense. its also like an arcade arena bullet hell shooter . hard-core players will come back for more of this .

so this is simple for the endgame content loop . please share this , comment on this , really hear me out on this .

  1. endless nightmare strand tower where u can pick your own experence on what trial modifier u want to apply to it . we get to pick.

2 . new trial modifiers for the biomes , including enemys x2 trash to midtier in the rooms . another one to spawn an elite enemy in the rooms . + a few others that make sencse .

for the endgame loop of this game it makes soooo much sencse , it weaves directly into the games systems . provides more content and challenge , makes the biomes more fresh and fun . you can do the tower or the biomes with the new modifiers visa versa .

also this game can be played like an arcade arena bullet hell style shooter and it makes even more sencse to do this , gives the hard-core players more reason to come back.

reddit.com
u/Beginning-Proof8764 — 7 days ago
▲ 9 r/Saros

will saros get these ?

I think housemarque should definetly add in saros would be

1 endless tower

2 new trial modifiers. one being enemy density up x2 on like trash mobs to mid tier enemys in the rooms of the biomes . and a modifier to put a elite enemy in every room .

  1. 1 more endgame biome with boss for maxed out players , a true endgame biome .

what do you guys think ?

reddit.com
u/Beginning-Proof8764 — 10 days ago
▲ 0 r/Saros

road map for saros post game/endgame content the ways of doom eternal style

saros is a great game and feels similar to doom eternal in alot of ways . here is a road map of what should be in the game post content .

(free large dlc update)

1 endless tower can use constants portal in the passage .

2 more modifiers. increase enemy density for trash mobs to mid tier enemys x2 in each combat room of the biomes . introduce a modifier for increased elite enemy .put 1 to 2 elite enemys per combat room .

3 updated mechanic system including melee punch that nets you 1 bar of power per punch kill , double dash , more grapple hook points in combat rooms

(paid dlc expansion ) using the portal in nityas lab

1 introduce 1 to 2 new biomes with tough bosses for maxed out players

2 an expanded artifact system with a few new weapons .

this should be the ultimate package for this game as it leans into what the game wants you to do with its systems , leans heavy into that doom eternal vibe . and would make this game a masterpiece. housemarque I hope you see this post and consider it .

reddit.com
u/Beginning-Proof8764 — 14 days ago