"Acquiring" a Team Playbook for your Players
When I run a longform MOTW story with an arc, I usually like to start with the Hunters meeting each other for the first time. They're not an established team yet - circumstances push them together, and they become a team during the course of the first Mystery.
Then, after either the first or second Mystery, we talk about what the Team Playbook is, if one is even applicable. Sometimes there are Team Playbooks that work, sometimes there aren't - in the latter instance, we can usually Frankenstein a Team Playbook out of the existing ones.
I'm curious as to how other Keepers handle these sort of situations. What's your preference? Do you start with a ready-made Team and a Playbook ready to go? Do you pre-choose a Team Playbook and bend the narrative toward it? Do you avoid Team Playbooks entirely? I'd love to know how you all go about handling this.