u/Beneficial_Fix_6169

I'm currently using awesomewm but I am honestly thinking of switching to gnome for a better experience plus Wayland. Would anyone here mind suggesting a few things for my rice?

I like to have the following items:

* A top bar with workspaces that are split between two monitors. 1-5 for left, 6-9 for the right.

* A generic theme other than the default one.

* Recommended extensions to make life easier

* Possibly a tiling manager alongside gnome. I know there's something out there that allows tiled windows in gnome. I've seen someone's rice with it

Much appreciated 👍

My current setup is as follows:

* Awesomewm with a heavily customized top bar

* Alacritty

* Rofi and rofi power menu

* Thunar file manager

reddit.com
u/Beneficial_Fix_6169 — 17 days ago
▲ 3 r/raylib

I want to use collisions in my game, but I don't know where to start. I heard that ODE is a physics engine that is recommended for beginners to use, and using a physics engine for collisions could be beneficial. I need to ask the raylib users this just to be absolutely sure.

reddit.com
u/Beneficial_Fix_6169 — 22 days ago
▲ 7 r/raylib

I'm new to raylib and I want to make a game using it. I'm using c++ for my language of choice. I'm unsure where to start. What would you recommend to a newbie like me?

EDIT: Thank you all for your responses. I just went through a whopping 7 examples, and I think I got a very decent feeling of both raylib and c++. The thing with c++ is that it's very confusing to me. I have a very small background in c# via unity and Godot, so I'm used to that syntax, but damn man, c++ has some confusing syntax. I went through the example googling so much. "What's this?", "wait wtf is THAT?" etc.

I guess if I'm comfortable with c# I should use it right? I only chose c++ cause the examples are in c, and it's literally copy-paste. I wouldn't even know where to start in c# with raylib TBF.

reddit.com
u/Beneficial_Fix_6169 — 26 days ago