u/BerryAffectionate71

I gave MyFaction a real chance this year, but the Persona grind still feels pointless

I actually tried MyFaction for the first time this year, and once I understood it better, I didn’t hate it nearly as much as I expected to. I even came around on the difficulty more than I thought I would.

But once I hit the wall with earning MFP, it turned into a slog.

I don’t want to grind the same matches over and over again just to earn tiny amounts of points. That’s not fun. And I ripped a bunch of packs too, but the odds are so bad that I’m not even tempted to spend real money, because it feels like I’d just get nothing from it anyway.

That’s what makes the Persona grind feel so pointless. You spend all this time in a separate mode slowly working toward wrestlers you mostly want to use in Exhibition and Universe, which are the modes I actually enjoy most.

It wouldn’t be nearly as bad if we earned MFP or VC across every mode. Then you could just play the game naturally and still make progress. Instead, it feels like you have to stop enjoying the game in order to grind for content you want to enjoy later.

And by the time you finally unlock a lot of those Personas, the next game is around the corner, everything resets, and you barely got to use them.

So I went back to just downloading stuff from Community Creations and having fun with the game. The gameplay is honestly great, especially after adjusting the sliders. That’s the frustrating part: there’s a really fun wrestling game here, but the Persona/MyFaction system keeps trying to pull you away from it.

reddit.com
u/BerryAffectionate71 — 6 days ago

I finally beat the Chicago World Tour, and honestly, I didn’t feel satisfied when it was over. I was just glad I didn’t have to do it anymore.

I don’t mind MyFaction having hard challenges. I actually like when there’s difficult stuff to grind for. The issue is that the difficulty in World Tour doesn’t feel like a fun test of skill. It feels like the game is forcing you to work around all the jank.

The collision physics get weird, stamina becomes annoying, and sometimes the AI just feels cheap instead of challenging. So instead of playing the match like an actual wrestling match, I ended up having to play in the safest, cheesiest, most boring way possible just to get through it.

And the no-HUD challenges are annoying as hell. I get the idea of trying to make matches harder or more unique, but in practice it just makes the mode more irritating. When the game already has issues with stamina, hit detection, awkward positioning, and random physics, taking away the HUD doesn’t feel like a fun challenge. It just makes everything feel more tedious.

That’s what kills it for me. I like hard games. Dark Souls is hard, but when you lose, most of the time it still feels like the game is asking you to improve. In MyFaction, a lot of the frustration comes from stuff like moves whiffing because of awkward positioning, the AI dragging matches out, or stamina killing the pace right when you finally get momentum.

And after all that, the rewards don’t even feel worth the time. Beating an entire World Tour section should feel rewarding, but instead it feels like you spent way too long doing something tedious for a pretty underwhelming payout.

I’m not saying make everything easy. I just want the mode to feel like it respects your time and rewards actual skill, instead of making you cheese your way through annoying matches for rewards that don’t match the effort.

reddit.com
u/BerryAffectionate71 — 21 days ago