


ESCAPICOS update 2!!!!
IM NOT DEAD!!! well this update ended up being quad-weekly rather than biweekly as i thought; lifes gotten even busier and its not slowing down but im still getting slow work done on this. last post i said i would work on more item/map interactions but i got sidetracked on other things. the big one: i found a workaround to the spritesheet limit which allowed me to add more unique tiles and items! item count has increased from 80 to 98 with 3 sprite slots for level-exclusive items and ive added the different bed types and some job stations. ive started working on the inventory/menu systems and added different outfits. you might be wondering why the riot guard equipment from escapists 2 is there; something i plan to implement to rebalance the prison takeover mechanic. instead of the doors opening on their own, tough riot guards will come out, and one of them will carry the silver key to the front gates. this will require more grinding to balance it with other (longer) escape methods on easy maps in particular. chipping/cutting functionality is mostly implemented; just need to correct stats, add a delay before player control is restored, and iron out a few more issues, however digging holes will take a little more work. beyond that, some small things were implemented such as: falling to ground layer when walking off roof, doors opening when walking through, and item details showing on the hud, and more im sure im forgetting about. no idea when my next post will be, but it will come !! i cant wait for yall to play this in the coming months. thanks for reading and have a blessed day