u/BigChungusLover69696

Image 1 — ESCAPICOS update 2!!!!
Image 2 — ESCAPICOS update 2!!!!
Image 3 — ESCAPICOS update 2!!!!

ESCAPICOS update 2!!!!

IM NOT DEAD!!! well this update ended up being quad-weekly rather than biweekly as i thought; lifes gotten even busier and its not slowing down but im still getting slow work done on this. last post i said i would work on more item/map interactions but i got sidetracked on other things. the big one: i found a workaround to the spritesheet limit which allowed me to add more unique tiles and items! item count has increased from 80 to 98 with 3 sprite slots for level-exclusive items and ive added the different bed types and some job stations. ive started working on the inventory/menu systems and added different outfits. you might be wondering why the riot guard equipment from escapists 2 is there; something i plan to implement to rebalance the prison takeover mechanic. instead of the doors opening on their own, tough riot guards will come out, and one of them will carry the silver key to the front gates. this will require more grinding to balance it with other (longer) escape methods on easy maps in particular. chipping/cutting functionality is mostly implemented; just need to correct stats, add a delay before player control is restored, and iron out a few more issues, however digging holes will take a little more work. beyond that, some small things were implemented such as: falling to ground layer when walking off roof, doors opening when walking through, and item details showing on the hud, and more im sure im forgetting about. no idea when my next post will be, but it will come !! i cant wait for yall to play this in the coming months. thanks for reading and have a blessed day

u/BigChungusLover69696 — 7 days ago

ESCAPICOS biweekly(?) progress update

been very busy with job and school and etc etc but still finding some time to work on this, and having fun! i've 99% finished the center perks map including the roof and vents (in which i discovered a couple minor issues with while recording this), added item names, stats and other data totaling up to 80 items including recolors! i've only just started working on map interactions such as putting sheets on bars, which is why there aren't too many to show yet; adding more interactions is my next priority. if you're eager to see npc ai (i am) that will be among the last things i work on, feel like it would be more appropriate to make the map they live in functional first. beyond that, i got some palette swaps for sunrise/sunset and nighttime! and, as suggested in the title, i plan to show yall more stuff in two weeks. cheers!

https://preview.redd.it/ibwuiv1lskoh1.png?width=1149&format=png&auto=webp&s=8aa5a7b562480ff0f38c28c2eca8bdd0dec5d2e1

https://preview.redd.it/vokc6w1lskoh1.png?width=1150&format=png&auto=webp&s=876ba3938229259d2319ae613b169dc013a0d892

u/BigChungusLover69696 — 1 month ago

The Escapists 1 in PICO-8

recently started getting into this game again, and i was pleasantly surprised to see it having a semi-active subreddit! figured id log into my 6 year old account and post this here, im working on (r/d)emaking the escapists in pico-8. here are some textures i threw together last night and the current state of the center perks map (not much else to see, im working on it). only basic movement is scripted currently; i'll post updates here every once in a while!

u/BigChungusLover69696 — 2 months ago