The Vaultbreaker data released shows how utterly demented the original solo's plan was.
Recently, the data for the amount of compiler kills, among other things, was released for Vaultbreaker.
The numbers are interesting, but mostly it's difficult to judge much without a frame of reference. Well, apart from in one case, as no frame of reference can really alter the cold hard truth.
There were two solo compiler kills in the trios mode. Usually, this is the sort of wacky statistic you'd see with, I don't know, solo kills while playing with a radio controlled joystick or some shit. But no, this isn't a obscure challenge run or anything. This is, and I want everyone to turn their minds back a few weeks to the discourse when the mode released, how solo players were expected to play the mode.
"Oh it's just a different experience so what if it's a little harder" I CAN COUNT ON MY FUCKING TESTICLES HOW MANY TIMES THIS WAS CLEARED SOLO! This isn't a thought out, well considered different option, as some people were claiming, this is a clown mode which was beaten twice by the entire playerbase. We're in Beating-DS1-With-A-Guitar-Hero-Controller levels here, or a rung or two further down from there.
I think sober reflection is required at Bungie HQ after this. Was this ever even tested with solos? I can't imagine anyone on the dev team beat it, that's for sure. How does this make it to prime time.
I think more attention should be drawn to this sort of blunder, so, god willing, for S3 they give solos some thought.