u/Blitzkrieg41495

Image 1 —
Image 2 —
Image 3 —
▲ 12 r/Monad

After a bunch of building (and yeah… fixing things along the way), Shramp Tank is finally live.

This is an onchain game built around the Monad ecosystem where you actually play, not just farm points or wait for an airdrop.

What it is:

  • Playable right now using MON
  • Strategy + timing > pure luck
  • No whitelist, no gated access

Early players are already figuring out the meta, so if you’re curious about onchain games that are actually usable today, this is worth checking.

Not going to overhype it, just try it and see if it clicks.

Link: https://shrampverse.com/tank/game

u/Blitzkrieg41495 — 20 days ago

Not financial advice but lol look at this math:

Drop 1,000 MON in Shramp Tank, max boost path, hatch daily:

  • Day 30: ~2,807 MON (+181%)
  • Day 60: ~7,878 MON (+688%)
  • Day 90: ~22,113 MON (+2,111%)

Why it's not (immediately) obvious rugbait:

  • Yield paid in MON, not in their own infinite-mint token
  • 15% exit tax inside 24h, 5% after 3 days (jeets literally fund holders)
  • SHRAMP token only gets burned in-game, never minted as reward
  • 4% hatch bonus > 5% min exit tax = compounding is mathematically optimal
  • Real Nad.fun partnership for liquidity, not anon VC bags

Why it could still rug your account:

  • It's a high-yield miner game on a new chain, the genre has a graveyard
  • 1,000 MON minimum is real money
  • Contracts unaudited as far as I can tell do your own check

Docs: https://shramp-1.gitbook.io/shramptank Tank: https://shrampverse.com/tank/game (Demo Mode)

Anyone else playing it yet? Looking to compare hatch strategies. Personally going daily hatch through day 30 then evaluating.

🦐 Hatch loud.

u/Blitzkrieg41495 — 27 days ago
▲ 15 r/Monad

So I've been building into a yield protocol on Monad called Shramp Tank, and instead of just posting "Buy this and that" I want to actually break down how the system works, run the numbers, and address the elephant in the room: can yield games on this scale actually sustain?

TL;DR: It's a MON-denominated yield protocol with optional SHRAMP token boosts, anti-dump exit taxes, and a compounding mechanic ("hatching") that mathematically incentivizes long holds. Built on Monad, partnered with Nad.fun. 1,000 MON minimum entry for the breakdown below.

The mechanics (no marketing fluff):

You deposit MON to buy Pet Shramps. They generate MON yield daily. You can claim (sell) or hatch (compound for +4% bonus shramps). Two paths:

  • MON path: 1.0% daily base ROI
  • SHRAMP path: up to 3.5% daily (holding + spend boosts stacked)

Exit tax: 15% if you sell within 24 hours, drops to 5% after 3 days. 100% of exit fees flow to Treasury.

The math at 1,000 MON entry, daily hatching:

Path 30 days 60 days 90 days
MON (1%) 1,348 MON 1,817 MON 2,449 MON
SHRAMP boosted (3.5%) 2,807 MON 7,878 MON 22,113 MON

These are just (1.035)^n compounded with the 4% hatch bonus stacked. Run it yourself if you want.

The sustainability question the part nobody wants to address:

Yield games die when emissions exceed inflows. Period. So how does this one try not to?

  1. Exit tax = automatic TVL defense. Every paper-handed exit funnels 5–15% straight back to Treasury. The faster you jeet, the more you subsidize the holders behind you.
  2. SHRAMP is a sink, not an emission. Yield is paid in MON (the gas token). SHRAMP only flows out of circulation through gameplay (burns + treasury). This is the opposite of OHM-style models where the protocol prints its own reward token into oblivion.
  3. Hatch bonus > exit tax. 4% hatch beats the 5% minimum exit tax mathematically. Rational actors compound. Compounding doesn't drain TVL it grows it.
  4. Dynamic pricing. Shramp prices adjust to TVL health, acting as an auto-stabilizer.
  5. Nad.fun liquidity is HypeBoard-earned, not VC-unlock dump supply. That's a real distinction.

Honest risk: if daily inflows drop below daily emissions for an extended stretch, ROI tiers compress. That's true of every yield system ever built. Early cohorts capture the richest emissions, late cohorts capture less. Math doesn't care about your feelings.

Why I find it interesting (not financial advice):

  • Built native on Monad the throughput actually matters for this kind of game
  • Real partnership with Nad.fun
  • Anti-dump mechanics are designed in from day one, not bolted on after rug
  • Skin progression system creates non-financial reasons to stay engaged

Docs: https://shramp-1.gitbook.io/shramptank Game: https://shrampverse.com/tank/game

u/Blitzkrieg41495 — 27 days ago