Procedural Maze with locations?
I've been looking at the many ways a maze could be made via different generation patterns, but my question is if that can be done with locations scattered about the maze
I wanna make a procedurally generated maze, that way each time going in it is unique, but there's chunks of interesting locations to break up the monotony and constant rows of hedge
I just don't know how to go about that quite well and thought it'd be better to ask in places people may now the solution to σ( ̄、 ̄〃)
u/Bluestar2k19 — 1 day ago