Testing My 3d Renderer
Hopefully this clip is a bit clearer. 1000 trees in this scene, running at ~20 fps
Hopefully this clip is a bit clearer. 1000 trees in this scene, running at ~20 fps
this was a little test of my 3d rasterizers capabilities.
this scene runs at ~20fps, but it could easily do ~100 with a bit of optimization.
no opengl
My goal was to make a PS1 style 3d rasterizer with Pygame, and I think this is pretty close.
This is running on the CPU only, and in Python.
Playing around with textured rasterization using numpy+numba. I'm not sure I'm doing it right.
This is a super basic prototype for a heightmap renderer I'm working on. The terrain shown is a portion of Geneva Switzerland, rendered at 0.5m resolution. exactly 4,000,000 points rendered.
Sprite stacking is a technique where you cut a model or image into a series of slices, before drawing them, usually rotated, with a vertical offset. This allows you to fake 3d rotation with just images really easily!
A little prototype for a windows 98 inspired inbox management incremental.