u/BobsMyNeighbor

▲ 18 r/pygame

Testing My 3d Renderer

Hopefully this clip is a bit clearer. 1000 trees in this scene, running at ~20 fps

u/BobsMyNeighbor — 2 days ago
▲ 5 r/pygame

Spooky?

this was a little test of my 3d rasterizers capabilities.

this scene runs at ~20fps, but it could easily do ~100 with a bit of optimization.

no opengl

u/BobsMyNeighbor — 3 days ago
▲ 9 r/pygame

That's what it's supposed to look like... right?

Playing around with textured rasterization using numpy+numba. I'm not sure I'm doing it right.

u/BobsMyNeighbor — 11 days ago
▲ 61 r/pygame

3d Heightmap Of Geneva, Switzerland, With 0.5m Resolution

This is a super basic prototype for a heightmap renderer I'm working on. The terrain shown is a portion of Geneva Switzerland, rendered at 0.5m resolution. exactly 4,000,000 points rendered.

u/BobsMyNeighbor — 21 days ago
▲ 118 r/pygame

Sprite Stacking Is Really Cool!

Sprite stacking is a technique where you cut a model or image into a series of slices, before drawing them, usually rotated, with a vertical offset. This allows you to fake 3d rotation with just images really easily!

u/BobsMyNeighbor — 26 days ago
▲ 30 r/pygame

A Windows 98 Inspired Incremental

A little prototype for a windows 98 inspired inbox management incremental.

u/BobsMyNeighbor — 2 months ago