Creating your own mods via Codex
I'm not sure if anyone will find this interesting, but this amazed me last night. I opened up the Codex Windows desktop app and was able to create a custom mod from scratch in about 10 minutes. (In particular, all I wanted to do was increase Ninja's running speed and start him with double jump).
Here was my first prompt (just to see if Codex could actually help with this, as I didn't know). This was in "Plan" mode:
I have a game located at D:\SteamLibrary\steamapps\common\Megabonk called Megabonk, and I would like to create a mod. Can you help me with this?
It responded that it could. It was able to tell that I already had other mods installed and I had MelonLoader.
My second prompt:
What I'd like to do is create a mod for the Ninja character to increase his running speed and to give him the ability to double jump. What is a good approach for this?
It generated an entire plan for this, and after that I prompted "Implement Plan". It got stuck waiting, so I followed up with "What is a good next step?"
At that point, it asked me to go into implementation mode. It generated the code, compiled it and copied the DLL into place. I then manually tested it by playing the game.
Pretty amazing. A little less than 10 minutes start to finish.
(Now I will admit that I saved a lot of time because I already the .NET SDK installed, etc. )
Anyway, I thought I'd share. If you have ideas for mods, you can pretty much roll your own with no coding experience.