
RECREATING YU-GI-OH! FORBIDDEN MEMORIES IN UNITY!
Hey, duelists and game dev enthusiasts! Bomba Nemesis here, bringing you the first massive update on our project to recreate the legendary Yu-Gi-Oh! Forbidden Memories!In this devlog, the dueling field finally comes to life. Our goal with this project isn’t just to bring back that classic PS1 nostalgia, but to build a modern, fluid architecture in Unity that allows us to expand on the original game's ideas in the future. Today, I’ll show you how we turned paper rules into real, functional gameplay!Here is what you will see in today's video:⚔️ Duel & Combat System: The implementation of the game's backbone. See how Life Points (LP) calculation, direct attacks, and monster destruction are running in practice.🧠 Artificial Intelligence (AI): A look behind the scenes of the opponent's turn. How the AI decides to attack, end its turn, and interact with the player.🎥 Free Camera & Immersion: A brand-new field view mechanic, giving a completely fresh perspective to the duels.🎶 Audio & Pure Nostalgia: Integrating the classic tracks and memorable sound effects — culminating in that unforgettable "You Win" screen, exactly how we remember it!💡 Our Plans for the Future: What we have in store for the upcoming updates and how far we want to take this project with your help.If you love the Yu-Gi-Oh! universe, used to spend hours playing on the PS1, and enjoy watching the behind-the-scenes of game creation, make sure to leave a LIKE and SUBSCRIBE to the channel so you don't miss the next updates!💬 Let me know in the comments: What is the one feature that absolutely cannot be missing in a fan-made remake? What ideas would you like to see implemented in the future?
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