Besiegemetall Presents Eisenfaust Anti-tank Mine
Please excuse the janky edit
Please excuse the janky edit
Besiege fleet building
Dual firing modes:
a) Sensor detect (refreshes every 0.5s and thus calculating rough distance from a pre-mapped space), then auto corrects the launcher assembly to the correct elevation to reach such distance. Then ignites and release the missile.
b) Interception mode, when a target is detected, the missile can be directly launched to it and decommission the target kinetically.
I want to upgrade this to truly auto-calculate the trajectory of origin by angular velocity and thus distance traveled. I know this sub reddit is where geniuses gather, please teach me.
"Bly*t!" the orcs screamed.
the cameras at the front engages distance and the corresponding fans spin in the back, they are broken apart to 5 degrees every 50 blocks(meters), so that you know where to elevate your dual smoothbore guns.
Upon detecting submarines nearby, the depth charges will detonate on their own and blow Donitz's Wolfpack into bits.
Works better against bigger tonnage ships. Two stage AP antiship missile.
A new bomber is added to my fleet
ICBM launcher, no block mods
- 1 x 600m radius nuclear blast bomb. Max range 850m
effect: Instant shockwave knock down, ignite all wooden blocks in a 100 meter radius.
- 1 x two-stage HE+Sabot piercing ballistic missile. Max range 600m.
effect: Upon detecting obstacles, stage one will detonate and sending stage two forward---creating another detonation which will send the "tip" forward and destroy whatever lies behind the initial target.
Controls:
arrow keys to move the truck
T, H to control the launcher angles
Y key to launch atomic bomb
U key to launch Ballistic missile
Launch nuke first.
F1 key for driver POV, Q and E key to move driver FOV.