
Keystone - ecology mod for Timberborn
Keystone — ecology mod for Timberborn
Beavers are nature's keystone species. With Keystone, they take it further — caretakers of the land, bringing a whole world back to life.
Bring water to every corner of the map and life follows. Cattails creep into slow side channels and fish thread through them. Deer roam mature forest. Cattle find established grassland. Rocks tan in the sun, darken in the rain. Poisoned ground stays scarred long after the source is gone.
Nothing's painted on the map. A simulation reads every part of your terrain — water, plants, contamination — and biomes form themselves. Healthy land builds slowly; lapses heal; damage leaves traces.
Beavers benefit too: three new Nature needs, satisfied at shrines, lidos, and other nature-related buildings near healthy biomes. Works with Folktails, Iron Teeth, Leaf Coats, and Emberpelts.
Coming next: sea/ocean biomes (whales, manta rays), polyculture-vs-monoculture farming, more variety throughout.
[Steam Workshop] (https://steamcommunity.com/sharedfiles/filedetails/?id=3726908702)
[Discord] (https://discord.com/channels/558398674389172225/1504792837244325960)
[Mod.IO] (https://mod.io/g/timberborn/m/keystone)