
Weapon rebalance patch is looking AWESOME and almost all my prayers are being answered... just one weapon strangely absent...
1- "But it's not bad!" It's not good either. Both Kruber and Saltz have excellent crowd control options without suffering the crappy single target damage of the GS. I almost never see anyone use this thing on any career.
2 - Pretty much its current only use case is as a mixed horde clearer on Mercenary, where its lack of collision just makes it feel like a weird infinite-cleave lightsaber with still minimal damage. Its only decent anti-armor attack costs stamina and a push to use... almost every other Krub/Saltz melee can deal with elites/armor without wasting time and stamina.
3 - "Actually I use this all the time!" I have 2400 hours. I NEVER see any of you lying contrarians use this save for fresh installs, and maybe someone using it as designated Mercenary horde staggerer on Cata+. And even with that niche latter use case, it's still far from fun. Its optimal use is braindead spam of heavies and never engages the lights or push attack.
4 - "They're just touching stats. It needs a new moveset." I agree. There have been many great suggestions on changing the moveset like this or this, but I realize expecting FS to do work is unreasonable.
HOWEVER... Darktide has THREE greatswords with way better animation/attack sets already, that means the work is already done for them, beyond the copy and paste + adjusting numbers.
PLEASE... this weapon has sucked since day 1 of Vermintide 1. It's never had any proper use case, when its niche could easily be explored. It should be a jack-of-all-trades midpoint weapon between the Executioner Sword and Bret Longsword... not as good at single target decimation as the Ex, and slower than the Longsword without the parry mechanic... but still a good option of dealing with hordes and single targets alike... you know, like a REAL Greatsword.
It doesn't have to be S tier viable in a way that rivals the Rapier or Longsword, but for Sigmar's sake, at least give it some reasonable layer of interaction to make it interesting.