u/BoxRevolutionary3415

Image 1 — El Alto Juego
Image 2 — El Alto Juego
Image 3 — El Alto Juego
Image 4 — El Alto Juego
Image 5 — El Alto Juego
Image 6 — El Alto Juego
▲ 23 r/BOLIVIA

El Alto Juego

HOLA, sigo con el desarrollo de mi juego ambientado en la ciudad del alto, tuve muchos problemas con el sistema de guardado de unity es muy raro y la verdad me dio flojera aprender así que investigando con respecto a guardar los archivos ecena a encena se puede usar SQLite en unity eso me arreglo la vida por que me pone una vez mas en mi zona de confort jajaj ahora le implemente a mi Juego un sistema RPG asi para que las partidas sean diferentes en diferentes RUNs ya sea que puedas eliminar personajes o simplemente no hcerles caso etc ademas añadi linterna y tambien creo que el ambiente me parece que esta mejor que opinan?

u/BoxRevolutionary3415 — 5 days ago

I'm making a retro Survival Horror RPG where every choice has consequences

I'm currently developing a retro survival horror RPG inspired by classic Resident Evil and Fallout: New Vegas. My goal isn't just to create another zombie game. I want to build a world where every NPC feels like a real person with their own routine, motivations, and story.

The outbreak has only just begun. Not everyone infected becomes a zombie. Some people remain physically normal but slowly lose their sanity, making them unpredictable. This means that the biggest threat isn't always the monsters—you never know if another survivor is genuinely trying to help you or hiding darker intentions.

One of my biggest inspirations is Fallout: New Vegas. I love how your choices affect the world, factions, quests, and characters. I'm trying to bring that same philosophy into a survival horror setting. Your decisions will influence who survives, which quests become available, who trusts you, and how different storylines unfold. There won't always be a clear "good" or "bad" choice, and some consequences may not become apparent until much later.

Right now I'm focusing on a small vertical slice before expanding the project. The current area is a parking garage where you meet one of the first survivors, Andrés. At first he appears friendly and helpful, asking for your assistance to find fuel so you can escape together. However, as the story progresses, players begin to realize that not everyone who seems trustworthy actually is. I want dialogue and character interactions to create the same tension as combat.

I'm also trying to keep the visuals simple with a retro low-poly style, letting atmosphere, lighting, sound design, and storytelling do most of the work.

I'd love to hear your thoughts. As a player, what would make you interested in a survival horror RPG where every choice has meaningful consequences? Are there any mechanics from Fallout: New Vegas or classic survival horror games that you think would fit this kind of experience?

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u/BoxRevolutionary3415 — 5 days ago