u/Brief_Proposal_1966

Hitboxes not accurate.

https://reddit.com/link/1tf5aw4/video/08nrs57cbk1h1/player

As you cna see in the video, ive tried making hitboxes however they are super delayed, also i cant add the drag effect because the hitboxes drag behind the player when i do. Heres my code.

`AbilityActive = true`

		`local function MakeHitbox(amount, X, Y, Z)`

if lungehit == false then

for i = 0, amount, 1 do

local Hitbox = game.ReplicatedStorage.Hitbox:Clone()

Hitbox.Color = Color3.new(1, 0, 0)

Hitbox.Transparency = 0.8

Hitbox.Parent = game.workspace

Hitbox.Orientation = Player.Character.HumanoidRootPart.Orientation

Hitbox.CFrame = Player.Character.HumanoidRootPart.CFrame

Hitbox.CFrame *= CFrame.new(0, 0, 0)

Hitbox.Massless = true

local Weld = Instance.new("WeldConstraint")

Weld.Parent = Hitbox

Weld.Part0 = Player.Character.HumanoidRootPart

Weld.Part1 = Hitbox

Hitbox.Anchored = false

Hitbox.CanCollide = false

Hitbox.Size = Vector3.new(X, Y, Z)

for _, v in pairs(workspace:GetPartsInPart(Hitbox)) do

if v.Name == "HumanoidRootPart" then

if v.Parent.Name ~= Player.Name then

if v.Parent.Humanoid.Health ~= 0 then

if hitboxhit == false then

hitboxhit = true

lungehit = true

playertodmg = v.Parent

SS.ClickSFX:Play()

Hitbox.Color = Color3.new(0, 1, 0)

end

end

end

end

end

end

end

		`end`

		`Player.Character.Humanoid.WalkSpeed = 0`

		`PlayAnimEvent:FireAllClients(Player, "LungeStart")`

		`script.Parent.HumanoidRootPart.LungeStart:Play()`

		`task.wait(1)`

		`PlayAnimEvent:FireAllClients(Player, "Lunging")`

		`script.Parent.HumanoidRootPart.Lunging:Play()`

		

		`LV.MaxAxesForce = Vector3.new(500000, 0, 500000)`

		`LV.VectorVelocity = Player.Character.HumanoidRootPart.CFrame.LookVector * 250`

		`LV.Enabled = true`



		`for i = 1.5, 0, -0.05 do`

SprtSpeed += -45

WalkSpeed += -10

Player.Character.Humanoid.WalkSpeed = 0

MakeHitbox(0, 7, 7, 7)

task.wait(0.01)

if lungehit == true then

PlayAnimEvent:FireAllClients(Player, "LungeHit")

Player.Character.HumanoidRootPart.Anchored = false

break

end

		`end`

		`LV.MaxAxesForce = Vector3.new(0, 0, 0)`

		`LV.Enabled = false`

		`task.wait(0.1)`

		`if lungehit == true then`

script.Parent.HumanoidRootPart.Lunging:Stop()

script.Parent.HumanoidRootPart.LungeHit:Play()

lungehit = false

print("Lunge was landed")

playertodmg:FindFirstChild("Humanoid").Health -= 25

BleedEvent:Fire(Player, playertodmg, 10, 0.5)

task.wait(1)

SprtSpeed = 45

WalkSpeed = 10

Player.Character.Humanoid.WalkSpeed = 10

task.wait(1)

AbilityActive = false

		`elseif lungehit == false then`

Player.Character.HumanoidRootPart.Anchored = false

script.Parent.HumanoidRootPart.Lunging:Stop()

print("Lunge was missed")

script.Parent.HumanoidRootPart["LungeMiss/Wall"]:Play()

PlayAnimEvent:FireAllClients(Player, "Stunned")

task.wait(1.5)

PlayAnimEvent:FireAllClients(Player, "StunRecover")

task.wait(0.25)

SprtSpeed += 45

WalkSpeed += 10

Player.Character.Humanoid.WalkSpeed = 10

task.wait(1)

AbilityActive = false

		`elseif lungehit == "Wall" then`

Player.Character.HumanoidRootPart.CFrame = Player.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 3)

Player.Character.HumanoidRootPart.Anchored = false

script.Parent.HumanoidRootPart.Lunging:Stop()

print("Lunge hit a wall")

script.Parent.HumanoidRootPart["LungeMiss/Wall"]:Play()

PlayAnimEvent:FireAllClients(Player, "Stunned")

task.wait(2.5)

PlayAnimEvent:FireAllClients(Player, "StunRecover")

task.wait(0.25)

SprtSpeed += 45

WalkSpeed += 10

Player.Character.Humanoid.WalkSpeed = 10

task.wait(1)

lungehit = false

AbilityActive = false

		`end`

		`playertodmg = nil`

		`hitboxhit = false`

what i want is the hitboxes to drag instead of being attached to the player without going behind the player, and i want the player to instantly stop upon contact with another player. However i cant seem to get it to work.

reddit.com
u/Brief_Proposal_1966 — 6 days ago