Migraine Preview 4
The big thing changed since the last preview is a completely new part that replaces the 2.2 room. I'm pretty happy with the gameplay, but I'm less confident about the deco.
There were small changes and optimizations to other parts too, but nothing particularly note worthy.
Current object count: 29,002
All feedback is highly appreciated.
Something feels off
I can't explain what it is, but something looks not quite right about this part to me. Any suggestions?
Should I scrap the 2.2 room?
I dont know if I should scrap the 2.2 room or not.
Reasons to scrap it:
1: Very hard to decorate so much open space
2: Bad transitions
3: I think it is lower quality gameplay than the rest of the parts
Reasons to keep it:
1: It's kinda cool ig
2: It's been in the level for a long time
3: If everyone comments that they want me to keep it i might keep it
4: That's lowk it
What are y'all's opinions? What type of part should I replace it with if I remove it? Should I just keep the same gameplay but with a normal camera and no teleport portals?
Migraine preview 3
Things changed since last time: reworked move triggers in the first wave, changed enter effects in the first and second waves, started a transition after the second wave, scrapped the 2.2 part decoration (for the 100th time), minor changes to the end screen.
I am also thinking about changing the name of the level, in part due to the fact that there is another upcoming extreme demon with the same name. Any name suggestions are welcome, or feel free to vote between the two that I am currently thinking about.
How laggy are particles?
How many particles does it take to start lagging lower end devices? is using a lot of small particles or one really big particle better for performance? is it a bad idea to make an entire block design out of particles?
Move trigger help
I dont like how the move triggers look in this part, what should i do to make it better?
I dont like how this part is turning out
I have cant seem to deco this part well, and I don't know if I should keep going with this design or just make something new.
Snowglobe Preview 1
Level I am making. (very epic)
Weird percentages
(Solved, I had 2.1 percentages mod turned on like a dumbass) Is there any way to avoid the percentage going up and down in this part?
Migraine Preview 2
Things changed since last preview: First ship, spike foreground in first wave, 6 spike jump part, object optimizations (currently 32k), and other minor changes.
What rate do you think this could get once finished, and what do you think could be changed to get a higher rate?
Transition help
I need help with this transition. My original idea was to make something where the masking effect disappears, revealing the full background behind it, but idk how best to do it. Any ideas are welcome.
Rivers of Ash showcase
Challenge I made / decorated / verified for fun.
First time making a hell themed level, so let me know how I did!
ID is 144256572, and as of the time of this post, there are no victors.
Migraine Preview
Level I have been working on for a few months now, in late stages of development at this point. Any advice / criticism is helpful.