u/Brokeiehl

Help with mini-RPG Using Gambling Dice Games for Resolution

Help with mini-RPG Using Gambling Dice Games for Resolution

I just found out a close friend who I used to barbartend with is getting married. For her bachelorette party, I have been tasked with running a ttrpg session for the bridal party, preferably with a bespoke game. One aspect I wanted to incorporate are the dice games we would play after our shifts. Thanks to the "poker dice" in FLAIL, I feel like there is both a rough blueprint and proof-of-concept for this. The things I would appreciate help with/input on are: choosing a specific dice game to use and RPG-ifying it.

The two games I am considering are Cee-Lo and Threes, since those are the ones we played the most that I think also offer the easiest path to being an RPG mechanic.

As I see it, each has some pros and cons. (Everyone attending is familiar with both.) Cee-lo has alternate versions for playing against "the bank" and against othe players, which provides pretty natural frameworks for unopposed and opposed checks. On the downside, the actual dice math of Cee-Lo has the huge problem of "meaningless" results making up a huge portion of possible results. Lastly, the dice element of Cee-Cee-Lo is basically entirely luck, which could be a pro or con. It is also quicker to resolve.

Threes is basically the opposite: it does not have a "bank" version that I know of, but all results are meaningful and you could tailor the odds to desired outcomes without messing too much with the game's mechanics. It does take longer to resolve, but there is a strategic component to the actual diceplay. Since everyone likes playing dice and only some of the guests are specifically into ttrpgs, I think leaning into the dice might be a good way to get the skeptics more into the game.

Whichever of those I end up using, I think the core challenge for either is keeping the essence of the game intact while making room for RPG elements like character stats, variable difficulties, and so on.

One alternative possibility to choosing one or the other is to use Cee-lo for skill/ability checks and Threes for combat. That let's me include both games, but also feels like it could be too fiddly for a one-off game that will likely be played by people drinking a lot.

I do have some ideas of my own, but I am also curious to see how other people might incorporate factors like difficulty/skill/ability into the rules of the dice games, or how you might deal with the problem of Cee-lo's "nonsense" results.

Thanks!

u/Brokeiehl — 5 days ago