u/Bucksack

Balance saturation spam with ground based decoys.

I’ve seen some chatter about needing some counter play to saturation spam or balance around it.

What about ground based decoys, like inflatables or the IR painted decoys like we’ve heard about Iran using IRL (true or not, could work in game)?

Ground based decoys would soften the effect of optical saturation spam without adding/changing lethality of the ground units or munitions we use. ARADs still track after radar, and laser guided munitions would give the pilot the chance to deselect or change targets, but blind-fired optically guided missiles or bombs from distance/altitude would be weakened by diluting the effect on target.

Perhaps these decoys have two optical identification ranges, one at the usual distance that the enemy sees as whatever the decoy represents, and another close range detection radius where it resolves to a decoy.

Gives 0 score/funds on kills, deployable from Ibis/Tarantula/future cargo planes, and cannot be moved , but also are flimsy as heck, so can be killed by splash damage eg nearby hits or mid air detonations as AA kills munitions.

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u/Bucksack — 8 days ago