Struggling with designing Balanced bossfights.
Hi everyone!
I'm making an FPS game and working on the final boss right now and I'm struggling with designing it.
basically, the Bossfight is sort of like a Gojo (from JJk type robot) hand/leg combat, can deny gravity and hover around the arena, uses magic (like fireballs to attack the player) and all other martial arts/magic.
Now I've learned once a good principle about designing characters with a triangle design principle, Strength, HP and Dexterty.
But the problem is If I make this boss character fast and lots of HP, I have to reduce damage, and I end up making it weak. If I make Strong, lots of HP but slow, Then the character just doesint hit, or if I make Strong and Fast but low HP, then the character is OP and defeats the player fast.
It's like, I wish there was a 4th element to this because I can't seem to find the sweetspot when balancing these 3 elements with a character.
Hence I wanted to ask for help regarding designing characters and how to find the sweet spot between the 3 design principles.
Thanks alot in advance for the help! :D