

Am I still on pace for a WC? I feel like I'm behind where I should be. Also advice on economy?
R5: Doing my first attempt at a world conquest. I feel like I'm not going to complete it soon enough. Am I still on pace?
Also any advice for the economy? Seems like I should be making more.
Fist Come, First Serve - For Odin! - Ideas Guy
R5: Been on a bit of an achievement kick recently and got Fist Come, First Serve - For Odin! - Ideas Guy. I'll give a little rundown on this one since it's one of the only runs I've ever looked up some other posts about before starting and a lot seem to either have way outdated info.
Starting Province: Pame - This gives access to Mexico right away and a free war at the start on Ghichimeca.
Culture: Castilian - Doesn't actually matter, I just chose a Iberian culture.
Religion: Norse
Techgroup: Western
Government: Theocracy: Holy Horde - I chose this mainly for the missionary and the holy war CB. This ended up being even more useful for being able to raze provinces. I probably wouldn't have been able to complete this in time with my play style if I didn't have this. Beside the free power points from the razing, it also makes them cheaper to core and convert.
Starting leader: 2/2/2, Age 20 (forgot to raise this to 40 for some extra custom points), Random Personality.
Traditions:
Infantry Combat Ability +5%
Core-Creation Cost -10%
Ideas:
Discipline +2.5%
Missionary Strength +1% - Not really, useful but if I did it again would replace with manpower modifier
Production Efficiency +5%
Trade Efficiency +5%
Yearly Inflation Reduction +.05
Colonist +1 - I thought I would need this but I didn't at all. I would replace this with manpower modifier as well.
Land Maintenance Modifier -5%
Ambition:
Land Force Limit Modifier +7.5%
Starting plays: The main thing you want to do as quickly as possible is to annex Aztec and then Tlaxcala. By doing this you'll get the even to flip to Nahuatl and with Aztec gone you can then embrace Aztec traditions with does two main things for you. First if gives you their mission tree which is useful for some of the claims and bonus. Secondly, and the main reason, it gives you the ability to use Establish American Frontiers for 75 reform progress. This is why I didn't need the colonist in the ideas. This will help you quickly colonize the Americas. Once you take that decision to embrace you need to flip back to nose when you can do from Norse rebels. If you convert everything you own at the time before annexing Tlaxcala then this is basically a month tick flip to Nahuatl, embrace Aztec traditions, convert a Norse province with rebels and accept Norse demands. After this you basically just need to conquer Mexico. I don't attack colonial nations until the end so everything is colonize and I don't need to worry about directly attacking a European power for one or two provinces.
As for Idea groups, I started with Exploration and Expansion in order to get four islands that are part of North and South America but not colonial regions. I did forget about Bermuda, but luckily later in the game I allied Ottomans and they had called me into a war with Ethiopia who was allied to Portugal and the Ottomans gave me Bermuda in that deal.
Past that the hardest part is just starting to fight the England and whoever is in Scandinavia. For England I waited on them until I conquered their colonies so I wouldn't half to deal with a two front war. Scandinavia I got lucky with as well as it was just Denmark and Sweden and they both had week allies. The Aztec mission tree give you a the sunset CB so you don't need to make one on them either, then once you have land there you can use the holy war CB on them.