
Can you guess what i did to make them pay 5000 koku on turn 2?
I'm not using mods and cheats also This is in legendary difficulty

I'm not using mods and cheats also This is in legendary difficulty
In my game, diplomacy works as intended, but I'm using the 'enemy of my enemy is my friend' exploit. That allows me to keep my allies forever
Ships in FotS can bombard settlements and buildings within a province. This becomes even more useful considering that while Shinobi and Foreign Veterans can sabotage buildings at a expensive price, ships can do the exact same thing for free.
I also think naval power in FotS is an absolute must. I just discovered an effective way to beat enemy ships: using the rotate button near the character UI during battle to turn all my ships simultaneously. This allows my entire fleet to fire a full volley at the enemy, which works even better when you're the one attacking.
This is because i see some reditor post https://www.reddit.com/r/totalwar/s/8qyhjiERwk. I increasingly dont understand how the hostage mechanic are implemented by the ai
im not moding anything this is pure vanilla, is this because oda nobuhide impolite trait?
In all my time playing Shogun 2, I’ve almost never gotten hostages from the AI repeatedly. However, maybe because I broke agreements with them, recruited many general units, or war with the Ashikaga, the AI was forced to send their child to guarantee that the treaty remained in place.
Additional: the condition of my sons is that none of them have sons and in some negotiations there are babies and their gender is unknown.
My steam say it will not appear in search as the request of the publisher
I have observed that the AI faction provinces that have more than 1 province experienced unhappiness and the original clans that rebelled appeared.
My question is how to trigger the rebellion or indirectly create unhappiness in their province in 2 consecutive turns?
I have seen all this time that when AI fights with other factions, have so many provinces or their troops are destroyed. Their province shows unhappines and I see it happens because they raise taxes too high
I want to manipulate AI to increase their taxes to very high. How to do it?
I mean what benefit we receive? I observed that enemy food supply not reduced for anything when i raid some farm building
Has anyone ever tried comparing kills obtained from 2 ranks and 3 ranks?
I want to know all the advantages and disadvantages of each rank
I know that 3 rank is suitable for killing melee units that advance directly to matchlock units.The result of which will make the enemy destroyed and morale break when touching the matchlock unit.
But in the multiplayer realm it is a bit different because you have to take into account, for example, the enemy's daikyu units. So it might take 2 ranks to minimize lost.